Fix "child of" constraint "set inverse" problematic with bones
For bone owners we want to do this in evaluated domain since BKE_pose_where_is() / BKE_pose_where_is_bone() rely on (re)evaluating parts of the scene and copying new evaluated stuff back to original. Fixes T66080, T66397 Reviewers: sergey Maniphest Tasks: T66080 Differential Revision: https://developer.blender.org/D5189
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Notes:
blender-bot
2023-02-14 11:42:40 +01:00
Referenced by issue #66397, Bone Constraint Child Of Bone + Follow Path Bone Referenced by issue #66080, Bone vertex Child of Constraint problem
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@ -53,6 +53,7 @@
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#ifdef WITH_PYTHON
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# include "BPY_extern.h"
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@ -861,94 +862,106 @@ void CONSTRAINT_OT_limitdistance_reset(wmOperatorType *ot)
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/* ------------- Child-Of Constraint ------------------ */
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static void child_get_inverse_matrix(const bContext *C,
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Scene *scene,
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Object *ob,
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bConstraint *con,
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float invmat[4][4],
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const int owner)
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static void child_get_inverse_matrix_owner_bone(
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const bContext *C, wmOperator *op, Scene *scene, Object *ob, float invmat[4][4])
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{
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/* For bone owner we want to do this in evaluated domain.
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* BKE_pose_where_is / BKE_pose_where_is_bone relies on (re)evaluating parts of the scene
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* and copying new evaluated stuff back to original.
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*/
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Depsgraph *depsgraph = CTX_data_depsgraph(C);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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bConstraint *con_eval = edit_constraint_property_get(op, ob_eval, CONSTRAINT_TYPE_CHILDOF);
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/* nullify inverse matrix first */
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unit_m4(invmat);
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bPoseChannel *pchan_eval = BKE_pose_channel_active(ob_eval);
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/* try to find a pose channel - assume that this is the constraint owner */
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/* TODO: get from context instead? */
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if (ob_eval && ob_eval->pose && pchan_eval) {
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bConstraint *con_last;
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/* calculate/set inverse matrix:
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* We just calculate all transform-stack eval up to but not including this constraint.
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* This is because inverse should just inverse correct for just the constraint's influence
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* when it gets applied; that is, at the time of application, we don't know anything about
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* what follows.
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*/
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float imat[4][4], tmat[4][4];
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float pmat[4][4];
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/* make sure we passed the correct constraint */
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BLI_assert(BLI_findindex(&pchan_eval->constraints, con_eval) != -1);
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/* 1. calculate posemat where inverse doesn't exist yet (inverse was cleared above),
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* to use as baseline ("pmat") to derive delta from. This extra calc saves users
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* from having pressing "Clear Inverse" first
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*/
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BKE_pose_where_is(depsgraph, scene, ob_eval);
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copy_m4_m4(pmat, pchan_eval->pose_mat);
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/* 2. knock out constraints starting from this one */
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con_last = pchan_eval->constraints.last;
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pchan_eval->constraints.last = con_eval->prev;
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if (con_eval->prev) {
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/* new end must not point to this one, else this chain cutting is useless */
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con_eval->prev->next = NULL;
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}
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else {
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/* constraint was first */
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pchan_eval->constraints.first = NULL;
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}
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/* 3. solve pose without disabled constraints */
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BKE_pose_where_is(depsgraph, scene, ob_eval);
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/* 4. determine effect of constraint by removing the newly calculated
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* pchan->pose_mat from the original pchan->pose_mat, thus determining
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* the effect of the constraint
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*/
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invert_m4_m4(imat, pchan_eval->pose_mat);
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mul_m4_m4m4(tmat, pmat, imat);
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invert_m4_m4(invmat, tmat);
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/* 5. restore constraints */
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pchan_eval->constraints.last = con_last;
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if (con_eval->prev) {
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/* hook up prev to this one again */
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con_eval->prev->next = con_eval;
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}
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else {
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/* set as first again */
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pchan_eval->constraints.first = con_eval;
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}
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/* 6. recalculate pose with new inv-mat applied */
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/* this one is unnecessary? (DEG seems to update correctly without)
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+ if we leave this in, we have to click "Set Inverse" twice to see updates...
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BKE_pose_where_is(depsgraph, scene, ob_eval); */
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}
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}
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static void child_get_inverse_matrix_owner_object(
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const bContext *C, Scene *scene, Object *ob, bConstraint *con, float invmat[4][4])
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{
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Depsgraph *depsgraph = CTX_data_depsgraph(C);
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/* nullify inverse matrix first */
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unit_m4(invmat);
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if (owner == EDIT_CONSTRAINT_OWNER_BONE) {
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bPoseChannel *pchan;
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/* try to find a pose channel - assume that this is the constraint owner */
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/* TODO: get from context instead? */
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if (ob && ob->pose && (pchan = BKE_pose_channel_active(ob))) {
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bConstraint *con_last;
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/* calculate/set inverse matrix:
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* We just calculate all transform-stack eval up to but not including this constraint.
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* This is because inverse should just inverse correct for just the constraint's influence
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* when it gets applied; that is, at the time of application, we don't know anything about
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* what follows.
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*/
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float imat[4][4], tmat[4][4];
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float pmat[4][4];
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if (ob) {
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Object workob;
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/* make sure we passed the correct constraint */
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BLI_assert(BLI_findindex(&pchan->constraints, con) != -1);
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/* make sure we passed the correct constraint */
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BLI_assert(BLI_findindex(&ob->constraints, con) != -1);
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/* 1. calculate posemat where inverse doesn't exist yet (inverse was cleared above),
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* to use as baseline ("pmat") to derive delta from. This extra calc saves users
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* from having pressing "Clear Inverse" first
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*/
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BKE_pose_where_is(depsgraph, scene, ob);
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copy_m4_m4(pmat, pchan->pose_mat);
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/* 2. knock out constraints starting from this one */
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con_last = pchan->constraints.last;
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pchan->constraints.last = con->prev;
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if (con->prev) {
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/* new end must not point to this one, else this chain cutting is useless */
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con->prev->next = NULL;
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}
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else {
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/* constraint was first */
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pchan->constraints.first = NULL;
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}
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/* 3. solve pose without disabled constraints */
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BKE_pose_where_is(depsgraph, scene, ob);
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/* 4. determine effect of constraint by removing the newly calculated
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* pchan->pose_mat from the original pchan->pose_mat, thus determining
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* the effect of the constraint
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*/
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invert_m4_m4(imat, pchan->pose_mat);
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mul_m4_m4m4(tmat, pmat, imat);
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invert_m4_m4(invmat, tmat);
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/* 5. restore constraints */
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pchan->constraints.last = con_last;
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if (con->prev) {
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/* hook up prev to this one again */
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con->prev->next = con;
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}
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else {
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/* set as first again */
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pchan->constraints.first = con;
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}
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/* 6. recalculate pose with new inv-mat applied */
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BKE_pose_where_is(depsgraph, scene, ob);
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}
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}
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if (owner == EDIT_CONSTRAINT_OWNER_OBJECT) {
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if (ob) {
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Object workob;
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/* make sure we passed the correct constraint */
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BLI_assert(BLI_findindex(&ob->constraints, con) != -1);
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/* use BKE_object_workob_calc_parent to find inverse - just like for normal parenting */
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BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
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invert_m4_m4(invmat, workob.obmat);
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}
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/* use BKE_object_workob_calc_parent to find inverse - just like for normal parenting */
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BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob);
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invert_m4_m4(invmat, workob.obmat);
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}
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}
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@ -969,7 +982,12 @@ static int childof_set_inverse_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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}
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child_get_inverse_matrix(C, scene, ob, con, data->invmat, owner);
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if (owner == EDIT_CONSTRAINT_OWNER_OBJECT) {
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child_get_inverse_matrix_owner_object(C, scene, ob, con, data->invmat);
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}
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else if (owner == EDIT_CONSTRAINT_OWNER_BONE) {
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child_get_inverse_matrix_owner_bone(C, op, scene, ob, data->invmat);
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}
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ED_object_constraint_update(bmain, ob);
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WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
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@ -1203,6 +1221,7 @@ void CONSTRAINT_OT_followpath_path_animate(wmOperatorType *ot)
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static int objectsolver_set_inverse_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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Object *ob = ED_object_active_context(C);
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bConstraint *con = edit_constraint_property_get(op, ob, CONSTRAINT_TYPE_OBJECTSOLVER);
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@ -1216,8 +1235,14 @@ static int objectsolver_set_inverse_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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}
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child_get_inverse_matrix(C, scene, ob, con, data->invmat, owner);
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if (owner == EDIT_CONSTRAINT_OWNER_OBJECT) {
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child_get_inverse_matrix_owner_object(C, scene, ob, con, data->invmat);
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}
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else if (owner == EDIT_CONSTRAINT_OWNER_BONE) {
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child_get_inverse_matrix_owner_bone(C, op, scene, ob, data->invmat);
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}
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ED_object_constraint_update(bmain, ob);
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WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
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return OPERATOR_FINISHED;
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