Cleanup: warnings

This commit is contained in:
Campbell Barton 2017-02-09 02:28:55 +11:00
parent 2a16a4ee43
commit 61df9fdb2f
8 changed files with 26 additions and 25 deletions

View File

@ -175,7 +175,7 @@ void BLF_default_set(int fontid)
}
}
int BLF_default()
int BLF_default(void)
{
ASSERT_DEFAULT_SET;
return global_font_default;

View File

@ -259,11 +259,11 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
bActionGroup *agrp = ale->data;
if (show_group_colors && agrp->customCol) {
if (sel) {
unsigned char *cp = agrp->cs.select;
char *cp = agrp->cs.select;
immUniformColor4ub(cp[0], cp[1], cp[2], 0x45);
}
else {
unsigned char *cp = agrp->cs.solid;
char *cp = agrp->cs.solid;
immUniformColor4ub(cp[0], cp[1], cp[2], 0x1D);
}
}

View File

@ -2098,7 +2098,7 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
#endif
}
static void view3d_render_pass(const bContext *C, ARegion *ar)
static void view3d_render_pass(const bContext *C, ARegion *UNUSED(ar))
{
Scene *scene = CTX_data_scene(C);
RenderEngineType *type = RE_engines_find(scene->r.engine); /* In the future we should get that from Layers */

View File

@ -54,7 +54,7 @@ typedef struct {
static PER_THREAD bool initialized = false;
static PER_THREAD Immediate imm;
void immInit()
void immInit(void)
{
#if TRUST_NO_ONE
assert(!initialized);
@ -80,7 +80,7 @@ void immInit()
immActivate();
}
void immActivate()
void immActivate(void)
{
#if TRUST_NO_ONE
assert(initialized);
@ -91,7 +91,7 @@ void immActivate()
imm.vao_id = vao_id_alloc();
}
void immDeactivate()
void immDeactivate(void)
{
#if TRUST_NO_ONE
assert(initialized);
@ -104,14 +104,14 @@ void immDeactivate()
imm.prev_enabled_attrib_bits = 0;
}
void immDestroy()
void immDestroy(void)
{
immDeactivate();
buffer_id_free(imm.vbo_id);
initialized = false;
}
VertexFormat* immVertexFormat()
VertexFormat* immVertexFormat(void)
{
VertexFormat_clear(&imm.vertex_format);
return &imm.vertex_format;
@ -134,7 +134,7 @@ void immBindProgram(GLuint program)
gpuBindMatrices(program);
}
void immUnbindProgram()
void immUnbindProgram(void)
{
#if TRUST_NO_ONE
assert(imm.bound_program != 0);
@ -339,7 +339,7 @@ static void immDrawSetup(void)
gpuBindMatrices(imm.bound_program);
}
void immEnd()
void immEnd(void)
{
#if TRUST_NO_ONE
assert(imm.prim_type != PRIM_NONE); // make sure we're between a Begin/End pair

View File

@ -16,7 +16,7 @@
#define KEEP_SINGLE_COPY 1
VertexBuffer* VertexBuffer_create()
VertexBuffer* VertexBuffer_create(void)
{
VertexBuffer* verts = malloc(sizeof(VertexBuffer));
VertexBuffer_init(verts);

View File

@ -2318,7 +2318,7 @@ void GPU_state_init(void)
GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
}
void GPU_enable_program_point_size()
void GPU_enable_program_point_size(void)
{
#ifdef __APPLE__
/* TODO: remove this when we switch to core profile */
@ -2328,7 +2328,7 @@ void GPU_enable_program_point_size()
#endif
}
void GPU_disable_program_point_size()
void GPU_disable_program_point_size(void)
{
#ifdef __APPLE__
/* TODO: remove this when we switch to core profile */

View File

@ -70,12 +70,12 @@ static MatrixState state; /* TODO(merwin): make part of GPUContext, alongside im
#define Projection3D state.ProjectionMatrix3D
#define Projection2D state.ProjectionMatrix2D
void gpuMatrixInit()
void gpuMatrixInit(void)
{
memset(&state, 0, sizeof(MatrixState));
}
void gpuMatrixBegin2D()
void gpuMatrixBegin2D(void)
{
state.mode = MATRIX_MODE_2D;
state.top = 0;
@ -83,7 +83,7 @@ void gpuMatrixBegin2D()
gpuOrtho2D(-1.0f, +1.0f, -1.0f, +1.0f); // or identity?
}
void gpuMatrixBegin3D()
void gpuMatrixBegin3D(void)
{
state.mode = MATRIX_MODE_3D;
state.top = 0;
@ -92,7 +92,7 @@ void gpuMatrixBegin3D()
}
#if SUPPORT_LEGACY_MATRIX
void gpuMatrixBegin3D_legacy()
void gpuMatrixBegin3D_legacy(void)
{
/* copy top matrix from each legacy stack into new fresh stack */
state.mode = MATRIX_MODE_3D;
@ -103,7 +103,7 @@ void gpuMatrixBegin3D_legacy()
}
#endif
void gpuMatrixEnd()
void gpuMatrixEnd(void)
{
state.mode = MATRIX_MODE_INACTIVE;
}
@ -133,7 +133,7 @@ static void checkmat(cosnt float *m)
#endif
void gpuPushMatrix()
void gpuPushMatrix(void)
{
BLI_assert(state.mode != MATRIX_MODE_INACTIVE);
BLI_assert(state.top < MATRIX_STACK_DEPTH);
@ -144,7 +144,7 @@ void gpuPushMatrix()
copy_m3_m3(ModelView2D, state.ModelViewStack2D[state.top - 1]);
}
void gpuPopMatrix()
void gpuPopMatrix(void)
{
BLI_assert(state.mode != MATRIX_MODE_INACTIVE);
BLI_assert(state.top > 0);
@ -168,7 +168,7 @@ void gpuLoadMatrix2D(const float m[3][3])
state.dirty = true;
}
void gpuLoadIdentity()
void gpuLoadIdentity(void)
{
switch (state.mode) {
case MATRIX_MODE_3D:
@ -622,7 +622,7 @@ const float *gpuGetNormalMatrix(float m[3][3])
m = temp3;
}
copy_m3_m4(m, gpuGetModelViewMatrix3D(NULL));
copy_m3_m4(m, (const float (*)[4])gpuGetModelViewMatrix3D(NULL));
invert_m3(m);
transpose_m3(m);
@ -695,13 +695,13 @@ void gpuBindMatrices(GLuint program)
state.dirty = false;
}
bool gpuMatricesDirty()
bool gpuMatricesDirty(void)
{
return state.dirty;
}
#if SUPPORT_LEGACY_MATRIX
void gpuMatrixUpdate_legacy()
void gpuMatrixUpdate_legacy(void)
{
BLI_assert(state.mode == MATRIX_MODE_INACTIVE);
state.dirty = true;

View File

@ -361,6 +361,7 @@ static void init_frame_smoke(VoxelData *vd, int cfra)
#else // WITH_SMOKE
(void)vd;
(void)cfra;
vd->dataset = NULL;
#endif