Edit Mesh: multi-object mark seams

Note that I'm using bm->totedgesel instead of bm->totfacesel to skip objects.
This commit is contained in:
Dalai Felinto 2018-04-30 22:08:05 +02:00
parent b93a76fe75
commit 61f0608b4a
Notes: blender-bot 2023-02-14 06:00:45 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 38 additions and 24 deletions

View File

@ -914,37 +914,51 @@ void MESH_OT_edge_face_add(wmOperatorType *ot)
static int edbm_mark_seam_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
Mesh *me = ((Mesh *)obedit->data);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
ViewLayer *view_layer = CTX_data_view_layer(C);
BMEdge *eed;
BMIter iter;
const bool clear = RNA_boolean_get(op->ptr, "clear");
/* auto-enable seams drawing */
if (clear == 0) {
me->drawflag |= ME_DRAWSEAMS;
}
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
if (clear) {
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_SELECT) || BM_elem_flag_test(eed, BM_ELEM_HIDDEN))
continue;
BM_elem_flag_disable(eed, BM_ELEM_SEAM);
if (bm->totedgesel == 0) {
continue;
}
}
else {
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_SELECT) || BM_elem_flag_test(eed, BM_ELEM_HIDDEN))
continue;
BM_elem_flag_enable(eed, BM_ELEM_SEAM);
}
}
ED_uvedit_live_unwrap(scene, obedit);
EDBM_update_generic(em, true, false);
Mesh *me = ((Mesh *)obedit->data);
/* auto-enable seams drawing */
if (clear == 0) {
me->drawflag |= ME_DRAWSEAMS;
}
if (clear) {
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_SELECT) || BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
continue;
}
BM_elem_flag_disable(eed, BM_ELEM_SEAM);
}
}
else {
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_SELECT) || BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
continue;
}
BM_elem_flag_enable(eed, BM_ELEM_SEAM);
}
}
ED_uvedit_live_unwrap(scene, obedit);
EDBM_update_generic(em, true, false);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}