Physics Smoke: Use Single Column and Grid Flow layout

See D3567
This commit is contained in:
Vuk Gardašević 2018-08-17 11:58:21 +02:00 committed by Pablo Vazquez
parent 00bb15512f
commit 62b2675147
1 changed files with 365 additions and 173 deletions

View File

@ -17,9 +17,11 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
import bpy
from bpy.types import (
Panel,
)
from .properties_physics_common import (
point_cache_ui,
effector_weights_ui,
@ -31,109 +33,241 @@ class PhysicButtonsPanel:
bl_region_type = 'WINDOW'
bl_context = "physics"
@classmethod
def poll(cls, context):
def poll_smoke(context):
ob = context.object
return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
if not ((ob and ob.type == 'MESH') and (context.smoke)):
return False
md = context.smoke
return md and (context.smoke.smoke_type != 'NONE') and (bpy.app.build_options.mod_smoke)
def poll_smoke_domain(context):
if not PhysicButtonsPanel.poll_smoke(context):
return False
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = "Smoke"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.smoke)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
if not bpy.app.build_options.mod_smoke:
layout.label("Built without Smoke modifier")
col = layout.column(align=True)
col.alignment = 'RIGHT'
col.label("Built without Smoke modifier")
return
md = context.smoke
layout.prop(md, "smoke_type")
class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
bl_label = "Settings"
bl_parent_id = 'PHYSICS_PT_smoke'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_smoke(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.smoke
ob = context.object
layout.row().prop(md, "smoke_type", expand=True)
if md.smoke_type == 'DOMAIN':
domain = md.domain_settings
split = layout.split()
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = (not domain.point_cache.is_baked)
split.enabled = not domain.point_cache.is_baked
col = flow.column()
col.prop(domain, "resolution_max", text="Resolution Divisions")
col.prop(domain, "time_scale", text="Time Scale")
col = split.column()
col.label(text="Resolution:")
col.prop(domain, "resolution_max", text="Divisions")
col.label(text="Time:")
col.prop(domain, "time_scale", text="Scale")
col.label(text="Border Collisions:")
col.prop(domain, "collision_extents", text="")
col.label(text="Empty Space:")
col.prop(domain, "clipping")
col.separator()
col = split.column()
col.label(text="Behavior:")
col.prop(domain, "alpha")
col.prop(domain, "beta", text="Temp. Diff.")
col.prop(domain, "vorticity")
col.prop(domain, "use_dissolve_smoke", text="Dissolve")
sub = col.column()
sub.active = domain.use_dissolve_smoke
sub.prop(domain, "dissolve_speed", text="Time")
sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
col = flow.column()
col.prop(domain, "collision_extents", text="Border Collisions")
col.prop(domain, "clipping", text="Empty Space")
elif md.smoke_type == 'FLOW':
flow_smoke = md.flow_settings
flow = md.flow_settings
col = layout.column()
col.prop(flow_smoke, "smoke_flow_type", expand=False)
layout.prop(flow, "smoke_flow_type", expand=False)
col.separator()
if flow.smoke_flow_type != 'OUTFLOW':
split = layout.split()
col = split.column()
col.label(text="Flow Source:")
col.prop(flow, "smoke_flow_source", expand=False, text="")
if flow.smoke_flow_source == 'PARTICLES':
col.label(text="Particle System:")
col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
col.prop(flow, "use_particle_size", text="Set Size")
sub = col.column()
sub.active = flow.use_particle_size
sub.prop(flow, "particle_size")
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
if flow_smoke.smoke_flow_type != 'OUTFLOW':
col.prop(flow_smoke, "smoke_flow_source", expand=False, text="Flow Source")
if flow_smoke.smoke_flow_source == 'PARTICLES':
# Note: TODO prop_search doesn't align on the right.
row = col.row(align=True)
row.prop_search(
flow_smoke, "particle_system", ob, "particle_systems",
text="Particle System"
)
row.label(text="", icon='BLANK1')
else:
col.prop(flow, "surface_distance")
col.prop(flow, "volume_density")
col.prop(flow_smoke, "surface_distance")
col.prop(flow_smoke, "volume_density")
sub = col.column(align=True)
sub.prop(flow, "use_initial_velocity")
col = flow.column()
col.prop(flow_smoke, "use_absolute")
sub = sub.column()
sub.active = flow.use_initial_velocity
sub.prop(flow, "velocity_factor")
if flow.smoke_flow_source == 'MESH':
sub.prop(flow, "velocity_normal")
#sub.prop(flow, "velocity_random")
if flow_smoke.smoke_flow_type in {'SMOKE', 'BOTH'}:
col.prop(flow_smoke, "density")
col.prop(flow_smoke, "temperature")
sub = split.column()
sub.label(text="Initial Values:")
sub.prop(flow, "use_absolute")
if flow.smoke_flow_type in {'SMOKE', 'BOTH'}:
sub.prop(flow, "density")
sub.prop(flow, "temperature")
sub.prop(flow, "smoke_color")
if flow.smoke_flow_type in {'FIRE', 'BOTH'}:
sub.prop(flow, "fuel_amount")
sub.label(text="Sampling:")
sub.prop(flow, "subframes")
col.separator()
col = flow.column()
col.prop(flow_smoke, "smoke_color")
if flow_smoke.smoke_flow_type in {'FIRE', 'BOTH'}:
col.prop(flow_smoke, "fuel_amount")
col.prop(flow_smoke, "subframes", text="Sampling Subframes")
elif md.smoke_type == 'COLLISION':
coll = md.coll_settings
split = layout.split()
col = split.column()
col = layout.column()
col.prop(coll, "collision_type")
class PHYSICS_PT_smoke_settings_initial_velocity(PhysicButtonsPanel, Panel):
bl_label = "Initial Velocity"
bl_parent_id = 'PHYSICS_PT_smoke_settings'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_smoke(context):
return False
md = context.smoke
return (md and (md.smoke_type == 'FLOW')
and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke
flow_smoke = md.flow_settings
self.layout.prop(flow_smoke, "use_initial_velocity", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
md = context.smoke
flow_smoke = md.flow_settings
flow.active = flow_smoke.use_initial_velocity
col = flow.column(align=True)
col.prop(flow_smoke, "velocity_factor")
if flow_smoke.smoke_flow_source == 'MESH':
col = flow.column()
col.prop(flow_smoke, "velocity_normal")
# sub.prop(flow_smoke, "velocity_random")
class PHYSICS_PT_smoke_settings_particle_size(PhysicButtonsPanel, Panel):
bl_label = "Particle Size"
bl_parent_id = 'PHYSICS_PT_smoke_settings'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_smoke(context):
return False
md = context.smoke
return (md and (md.smoke_type == 'FLOW')
and md.flow_settings and md.flow_settings.smoke_flow_type != 'OUTFLOW'
and md.flow_settings.smoke_flow_source == 'PARTICLES'
and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke
flow_smoke = md.flow_settings
self.layout.prop(flow_smoke, "use_particle_size", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.smoke
flow_smoke = md.flow_settings
layout.active = flow_smoke.use_particle_size
layout.prop(flow_smoke, "particle_size")
class PHYSICS_PT_smoke_behavior(PhysicButtonsPanel, Panel):
bl_label = "Behavior"
bl_parent_id = 'PHYSICS_PT_smoke_settings'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_smoke_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.smoke
domain = md.domain_settings
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = (not domain.point_cache.is_baked)
col = flow.column()
col.prop(domain, "alpha")
col.prop(domain, "beta", text="Temp. Diff.")
col.prop(domain, "vorticity")
col = flow.column()
col.prop(domain, "use_dissolve_smoke", text="Dissolve")
sub = col.column()
sub.active = domain.use_dissolve_smoke
sub.prop(domain, "dissolve_speed", text="Time")
sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
bl_label = "Advanced"
bl_parent_id = 'PHYSICS_PT_smoke'
@ -142,32 +276,51 @@ class PHYSICS_PT_smoke_flow_advanced(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
if not PhysicButtonsPanel.poll_smoke(context):
return False
md = context.smoke
return md and (md.smoke_type == 'FLOW') and (md.flow_settings.smoke_flow_source == 'MESH')
return (md and (md.smoke_type == 'FLOW')
and (md.flow_settings.smoke_flow_source == 'MESH')
and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
ob = context.object
flow = context.smoke.flow_settings
flow_smoke = context.smoke.flow_settings
split = layout.split()
col = split.column()
col = flow.column()
col.prop(flow_smoke, "use_texture")
col.prop(flow, "use_texture")
sub = col.column()
sub.active = flow.use_texture
sub.prop(flow, "noise_texture", text="")
sub.label(text="Mapping:")
sub.prop(flow, "texture_map_type", expand=False, text="")
if flow.texture_map_type == 'UV':
sub.prop_search(flow, "uv_layer", ob.data, "uv_layers", text="")
if flow.texture_map_type == 'AUTO':
sub.prop(flow, "texture_size")
sub.prop(flow, "texture_offset")
sub.active = flow_smoke.use_texture
sub.prop(flow_smoke, "noise_texture")
sub.prop(flow_smoke, "texture_map_type", text="Mapping")
col = split.column()
col.label(text="Vertex Group:")
col.prop_search(flow, "density_vertex_group", ob, "vertex_groups", text="")
col = flow.column()
sub = col.column()
sub.active = flow_smoke.use_texture
if flow_smoke.texture_map_type == 'UV':
# Note: TODO prop_search doesn't align on the right.
row = sub.row(align=True)
row.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
row.label(text="", icon='BLANK1')
if flow_smoke.texture_map_type == 'AUTO':
sub.prop(flow_smoke, "texture_size")
sub.prop(flow_smoke, "texture_offset")
sub.separator()
# Note: TODO prop_search doesn't align on the right.
row = col.row(align=True)
row.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
row.label(text="", icon='BLANK1')
class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
@ -178,27 +331,35 @@ class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
if not PhysicButtonsPanel.poll_smoke_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.smoke.domain_settings
split = layout.split()
split.enabled = not domain.point_cache.is_baked
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.enabled = (not domain.point_cache.is_baked)
col = split.column(align=True)
col.label(text="Reaction:")
col.prop(domain, "burning_rate")
col = flow.column(align=True)
col.prop(domain, "burning_rate", text="Reaction Speed")
col.prop(domain, "flame_smoke")
col.prop(domain, "flame_vorticity")
col = split.column(align=True)
col.label(text="Temperatures:")
col.prop(domain, "flame_ignition")
col.separator()
col = flow.column(align=True)
col.prop(domain, "flame_ignition", text="Temperature Ignition")
col.prop(domain, "flame_max_temp")
col.prop(domain, "flame_smoke_color")
col.separator()
sub = col.column()
sub.prop(domain, "flame_smoke_color")
class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
@ -209,8 +370,10 @@ class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
if not PhysicButtonsPanel.poll_smoke_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke.domain_settings
@ -219,21 +382,22 @@ class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.smoke.domain_settings
layout.active = domain.use_adaptive_domain
split = layout.split()
split.enabled = (not domain.point_cache.is_baked)
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
flow.enabled = (not domain.point_cache.is_baked)
col = split.column(align=True)
col.label(text="Resolution:")
col.prop(domain, "additional_res")
col = flow.column(align=True)
col.prop(domain, "additional_res", text="Add Resolution")
col.prop(domain, "adapt_margin")
col = split.column(align=True)
col.label(text="Advanced:")
col.prop(domain, "adapt_threshold")
col.separator()
col = flow.column()
col.prop(domain, "adapt_threshold", text="Threshold")
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
@ -244,8 +408,10 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
if not PhysicButtonsPanel.poll_smoke_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
md = context.smoke.domain_settings
@ -254,23 +420,23 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
md = context.smoke.domain_settings
layout.active = md.use_high_resolution
split = layout.split()
split.enabled = not md.point_cache.is_baked
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = split.column()
col.label(text="Resolution:")
col.prop(md, "amplify", text="Divisions")
col.label(text="Flow Sampling:")
col.row().prop(md, "highres_sampling", text="")
col = flow.column()
col.enabled = not md.point_cache.is_baked
col.prop(md, "amplify", text="Resolution Divisions")
col.prop(md, "highres_sampling", text="Flow Sampling")
col = split.column()
col.label(text="Noise Method:")
col.row().prop(md, "noise_type", text="")
col.separator()
col = flow.column()
col.enabled = not md.point_cache.is_baked
col.prop(md, "noise_type", text="Noise Method")
col.prop(md, "strength")
layout.prop(md, "show_high_resolution")
@ -284,25 +450,23 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
if not PhysicButtonsPanel.poll_smoke_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
domain = context.smoke.domain_settings
split = layout.split()
col = layout.column()
col.prop(domain, "fluid_group", text="Flow")
col = split.column()
col.label(text="Flow Group:")
col.prop(domain, "fluid_group", text="")
#col.label(text="Effector Group:")
#col.prop(domain, "effector_group", text="")
col = split.column()
col.label(text="Collision Group:")
col.prop(domain, "collision_group", text="")
# col = layout.column()
# col.prop(domain, "effector_group", text="Effector")
col.prop(domain, "collision_group", text="Collision")
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
@ -313,30 +477,38 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
if not PhysicButtonsPanel.poll_smoke_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
domain = context.smoke.domain_settings
cache_file_format = domain.cache_file_format
layout.prop(domain, "cache_file_format")
col = flow.column()
col.prop(domain, "cache_file_format")
if cache_file_format == 'POINTCACHE':
layout.label(text="Compression:")
layout.row().prop(domain, "point_cache_compress_type", expand=True)
col = flow.column()
col.prop(domain, "point_cache_compress_type", text="Compression")
col.separator()
elif cache_file_format == 'OPENVDB':
if not bpy.app.build_options.openvdb:
layout.label("Built without OpenVDB support")
row = layout.row(align=True)
row.alignment = 'RIGHT'
row.label("Built without OpenVDB support")
return
layout.label(text="Compression:")
layout.row().prop(domain, "openvdb_cache_compress_type", expand=True)
row = layout.row()
row.label("Data Depth:")
row.prop(domain, "data_depth", expand=True, text="Data Depth")
col = flow.column()
col.prop(domain, "openvdb_cache_compress_type", text="Compression")
col.prop(domain, "data_depth", text="Data Depth")
col.separator()
cache = domain.point_cache
point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
@ -350,8 +522,10 @@ class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and (context.engine in cls.COMPAT_ENGINES)
if not PhysicButtonsPanel.poll_smoke_domain(context):
return False
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
domain = context.smoke.domain_settings
@ -365,18 +539,21 @@ class PHYSICS_PT_smoke_viewport_display(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
return (PhysicButtonsPanel.poll_smoke_domain(context))
def draw(self, context):
domain = context.smoke.domain_settings
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
layout.prop(domain, "display_thickness")
domain = context.smoke.domain_settings
layout.separator()
layout.label(text="Slicing:")
layout.prop(domain, "slice_method")
col = flow.column()
col.prop(domain, "display_thickness")
col.separator()
col.prop(domain, "slice_method", text="Slicing")
slice_method = domain.slice_method
axis_slice_method = domain.axis_slice_method
@ -384,18 +561,19 @@ class PHYSICS_PT_smoke_viewport_display(PhysicButtonsPanel, Panel):
do_axis_slicing = (slice_method == 'AXIS_ALIGNED')
do_full_slicing = (axis_slice_method == 'FULL')
row = layout.row()
row.enabled = do_axis_slicing
row.prop(domain, "axis_slice_method")
col = col.column()
col.enabled = do_axis_slicing
col.prop(domain, "axis_slice_method")
col = layout.column()
col.enabled = not do_full_slicing and do_axis_slicing
col.prop(domain, "slice_axis")
col.prop(domain, "slice_depth")
col = flow.column()
sub = col.column()
sub.enabled = not do_full_slicing and do_axis_slicing
sub.prop(domain, "slice_axis")
sub.prop(domain, "slice_depth")
row = layout.row()
row.enabled = do_full_slicing or not do_axis_slicing
row.prop(domain, "slice_per_voxel")
col = col.row()
col.enabled = do_full_slicing or not do_axis_slicing
col.prop(domain, "slice_per_voxel")
class PHYSICS_PT_smoke_viewport_display_color(PhysicButtonsPanel, Panel):
@ -405,8 +583,7 @@ class PHYSICS_PT_smoke_viewport_display_color(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
return (PhysicButtonsPanel.poll_smoke_domain(context))
def draw_header(self, context):
md = context.smoke.domain_settings
@ -414,12 +591,18 @@ class PHYSICS_PT_smoke_viewport_display_color(PhysicButtonsPanel, Panel):
self.layout.prop(md, "use_color_ramp", text="")
def draw(self, context):
domain = context.smoke.domain_settings
layout = self.layout
layout.use_property_split = True
domain = context.smoke.domain_settings
col = layout.column()
col.enabled = domain.use_color_ramp
col.prop(domain, "coba_field")
col.use_property_split = False
col = col.column()
col.template_color_ramp(domain, "color_ramp", expand=True)
@ -430,15 +613,19 @@ class PHYSICS_PT_smoke_viewport_display_debug(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
return (PhysicButtonsPanel.poll_smoke_domain(context))
def draw(self, context):
domain = context.smoke.domain_settings
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
layout.prop(domain, "draw_velocity")
col = layout.column()
domain = context.smoke.domain_settings
col = flow.column()
col.prop(domain, "draw_velocity")
col = flow.column()
col.enabled = domain.draw_velocity
col.prop(domain, "vector_draw_type")
col.prop(domain, "vector_scale")
@ -446,18 +633,23 @@ class PHYSICS_PT_smoke_viewport_display_debug(PhysicButtonsPanel, Panel):
classes = (
PHYSICS_PT_smoke,
PHYSICS_PT_smoke_flow_advanced,
PHYSICS_PT_smoke_fire,
PHYSICS_PT_smoke_settings,
PHYSICS_PT_smoke_settings_initial_velocity,
PHYSICS_PT_smoke_settings_particle_size,
PHYSICS_PT_smoke_behavior,
PHYSICS_PT_smoke_adaptive_domain,
PHYSICS_PT_smoke_highres,
PHYSICS_PT_smoke_groups,
PHYSICS_PT_smoke_cache,
PHYSICS_PT_smoke_field_weights,
PHYSICS_PT_smoke_fire,
PHYSICS_PT_smoke_flow_advanced,
PHYSICS_PT_smoke_groups,
PHYSICS_PT_smoke_highres,
PHYSICS_PT_smoke_viewport_display,
PHYSICS_PT_smoke_viewport_display_color,
PHYSICS_PT_smoke_viewport_display_debug,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes: