Fixes for backbuf selection logic

- Fix ED_view3d_backbuf_sample_rect, r_dist was set completely wrong.
- Avoid duplicate calculations picking the nearest edge.
- Bias against picking selected edges is now optional.
- Remove unused callback reading the backbuf.
- Remove unused strict option picking vertices.
This commit is contained in:
Campbell Barton 2015-04-21 04:45:26 +10:00
parent aa880bb815
commit 62e149881a
Notes: blender-bot 2023-02-14 09:13:14 +01:00
Referenced by issue #44481, BGE crashes with Character Physics
Referenced by issue #44472, Stereo 3D save options missing from save image (F3)
Referenced by issue #44463, Crash on "Full Sample"
Referenced by issue #44464, Viewport mipmaps no longer toggle off
5 changed files with 69 additions and 65 deletions

View File

@ -139,10 +139,13 @@ bool EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short
struct BMVert *EDBM_vert_find_nearest_ex(
struct ViewContext *vc, float *r_dist,
const bool use_select_bias, const bool is_strict);
const bool use_select_bias);
struct BMVert *EDBM_vert_find_nearest(
struct ViewContext *vc, float *r_dist);
struct BMEdge *EDBM_edge_find_nearest_ex(
struct ViewContext *vc, float *r_dist,
const bool use_select_bias);
struct BMEdge *EDBM_edge_find_nearest(
struct ViewContext *vc, float *r_dist);

View File

@ -271,8 +271,7 @@ void ED_view3d_backbuf_validate(struct ViewContext *vc);
struct ImBuf *ED_view3d_backbuf_read(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
unsigned int ED_view3d_backbuf_sample_rect(
struct ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *dist, const bool is_strict,
void *handle, bool (*indextest)(void *handle, unsigned int index));
unsigned int min, unsigned int max, float *dist);
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y);

View File

@ -357,12 +357,12 @@ bool EDBM_backbuf_circle_init(ViewContext *vc, short xs, short ys, short rads)
* \{ */
#define FIND_NEAR_THRESHOLD_MIN 3
#define FIND_NEAR_BIAS 5
struct NearestVertUserData {
float mval_fl[2];
int pass;
char hflag_select;
bool is_strict;
bool use_select_bias;
float dist;
int index_last;
int index_nearest;
@ -384,13 +384,9 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
if (data->dist > FIND_NEAR_THRESHOLD_MIN) {
float dist_test = len_manhattan_v2v2(data->mval_fl, screen_co);
if (BM_elem_flag_test(eve, BM_ELEM_SELECT) == data->hflag_select) {
if (data->is_strict == true) {
return;
}
else {
dist_test += 5;
}
if (data->use_select_bias && BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
dist_test += FIND_NEAR_BIAS;
}
if (dist_test < data->dist) {
@ -401,13 +397,6 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
}
}
static bool findnearestvert__backbufIndextest(void *handle, unsigned int index)
{
BMEditMesh *em = (BMEditMesh *)handle;
BMVert *eve = BM_vert_at_index_find(em->bm, index - 1);
return !(eve && BM_elem_flag_test(eve, BM_ELEM_SELECT));
}
/**
* Nearest vertex under the cursor.
*
@ -419,7 +408,7 @@ static bool findnearestvert__backbufIndextest(void *handle, unsigned int index)
*/
BMVert *EDBM_vert_find_nearest_ex(
ViewContext *vc, float *r_dist,
const bool use_select_bias, const bool is_strict)
const bool use_select_bias)
{
BMesh *bm = vc->em->bm;
@ -429,17 +418,9 @@ BMVert *EDBM_vert_find_nearest_ex(
unsigned int index;
BMVert *eve;
if (is_strict) {
index = ED_view3d_backbuf_sample_rect(
vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &distance,
is_strict, vc->em, findnearestvert__backbufIndextest);
}
else {
index = ED_view3d_backbuf_sample_rect(
vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &distance,
0, NULL, NULL);
}
index = ED_view3d_backbuf_sample_rect(
vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &distance);
eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL;
if (eve && distance < *r_dist) {
@ -464,9 +445,9 @@ BMVert *EDBM_vert_find_nearest_ex(
data.index_last = prev_select_index;
data.mval_fl[0] = vc->mval[0];
data.mval_fl[1] = vc->mval[1];
data.hflag_select = use_select_bias ? BM_ELEM_SELECT : 0;
data.use_select_bias = use_select_bias;
data.dist = *r_dist;
data.is_strict = is_strict;
data.vert_nearest = NULL;
data.index_nearest = 0;
@ -491,13 +472,15 @@ BMVert *EDBM_vert_find_nearest_ex(
BMVert *EDBM_vert_find_nearest(ViewContext *vc, float *r_dist)
{
return EDBM_vert_find_nearest_ex(vc, r_dist, false, false);
return EDBM_vert_find_nearest_ex(vc, r_dist, false);
}
struct NearestEdgeUserData {
ViewContext vc;
float mval_fl[2];
bool use_select_bias;
char hflag_select;
float dist;
BMEdge *edge_nearest;
};
@ -506,20 +489,32 @@ struct NearestEdgeUserData {
static void findnearestedge__doClosest(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int UNUSED(index))
{
struct NearestEdgeUserData *data = userData;
int distance;
float fac = line_point_factor_v2(data->mval_fl, screen_co_a, screen_co_b);
float distance;
float screen_co[2];
distance = dist_to_line_segment_v2(data->mval_fl, screen_co_a, screen_co_b);
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
distance += 5;
if (fac <= 0.0f) {
fac = 0.0f;
copy_v2_v2(screen_co, screen_co_a);
}
else if (fac >= 1.0f) {
fac = 1.0f;
copy_v2_v2(screen_co, screen_co_b);
}
else {
interp_v3_v3v3(screen_co, screen_co_a, screen_co_b, fac);
}
distance = len_manhattan_v2v2(data->mval_fl, screen_co);
if (data->use_select_bias && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
distance += FIND_NEAR_BIAS;
}
if (distance < data->dist) {
if (data->vc.rv3d->rflag & RV3D_CLIPPING) {
float fac = line_point_factor_v2(data->mval_fl, screen_co_a, screen_co_b);
float vec[3];
CLAMP(fac, 0, 1);
interp_v3_v3v3(vec, eed->v1->co, eed->v2->co, fac);
if (ED_view3d_clipping_test(data->vc.rv3d, vec, true) == 0) {
data->dist = distance;
@ -533,7 +528,9 @@ static void findnearestedge__doClosest(void *userData, BMEdge *eed, const float
}
}
BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
BMEdge *EDBM_edge_find_nearest_ex(
ViewContext *vc, float *r_dist,
const bool use_select_bias)
{
BMesh *bm = vc->em->bm;
@ -545,7 +542,7 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
ED_view3d_backbuf_validate(vc);
index = ED_view3d_backbuf_sample_rect(vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &distance, 0, NULL, NULL);
index = ED_view3d_backbuf_sample_rect(vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &distance);
eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL;
if (eed && distance < *r_dist) {
@ -562,6 +559,7 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
data.vc = *vc;
data.mval_fl[0] = vc->mval[0];
data.mval_fl[1] = vc->mval[1];
data.use_select_bias = use_select_bias;
data.dist = *r_dist;
data.edge_nearest = NULL;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
@ -573,6 +571,12 @@ BMEdge *EDBM_edge_find_nearest(ViewContext *vc, float *r_dist)
}
}
BMEdge *EDBM_edge_find_nearest(
ViewContext *vc, float *r_dist)
{
return EDBM_edge_find_nearest_ex(vc, r_dist, false);
}
struct NearestFaceUserData_ZBuf {
float mval_fl[2];
float dist;
@ -729,7 +733,7 @@ static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed,
ED_view3d_backbuf_validate(vc);
if (em->selectmode & SCE_SELECT_VERTEX) {
eve = EDBM_vert_find_nearest_ex(vc, &dist, true, false);
eve = EDBM_vert_find_nearest_ex(vc, &dist, true);
dist_vert = dist;
}
@ -740,7 +744,7 @@ static int unified_findnearest(ViewContext *vc, BMVert **r_eve, BMEdge **r_eed,
/* distance bias from verts (not faces) */
dist = min_ff(dist, dist_vert - dist_edge_bias);
if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_EDGE)) {
eed = EDBM_edge_find_nearest(vc, &dist);
eed = EDBM_edge_find_nearest_ex(vc, &dist, true);
}
/* return only one of 3 pointers, for frontbuffer redraws */

View File

@ -1082,7 +1082,7 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int
* on an edge in the backbuf, we can still select a face */
float dummy_dist;
*index = ED_view3d_backbuf_sample_rect(&vc, mval, size, 1, me->totpoly + 1, &dummy_dist, 0, NULL, NULL);
*index = ED_view3d_backbuf_sample_rect(&vc, mval, size, 1, me->totpoly + 1, &dummy_dist);
}
else {
/* sample only on the exact position */
@ -1248,7 +1248,7 @@ bool ED_mesh_pick_vert(bContext *C, Object *ob, const int mval[2], unsigned int
* on an face in the backbuf, we can still select a vert */
float dummy_dist;
*index = ED_view3d_backbuf_sample_rect(&vc, mval, size, 1, me->totvert + 1, &dummy_dist, 0, NULL, NULL);
*index = ED_view3d_backbuf_sample_rect(&vc, mval, size, 1, me->totvert + 1, &dummy_dist);
}
else {
/* sample only on the exact position */

View File

@ -1552,16 +1552,14 @@ ImBuf *ED_view3d_backbuf_read(ViewContext *vc, short xmin, short ymin, short xma
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
unsigned int ED_view3d_backbuf_sample_rect(
ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist, const bool is_strict,
void *handle, bool (*indextest)(void *handle, unsigned int index))
unsigned int min, unsigned int max, float *r_dist)
{
struct ImBuf *buf;
unsigned int *bufmin, *bufmax, *tbuf;
const unsigned int *bufmin, *bufmax, *tbuf;
int minx, miny;
int a, b, rc, nr, amount, dirvec[4][2];
int distance = 0;
unsigned int index = 0;
bool indexok = false;
amount = (size - 1) / 2;
@ -1586,20 +1584,20 @@ unsigned int ED_view3d_backbuf_sample_rect(
for (a = 0; a < 2; a++) {
for (b = 0; b < nr; b++, distance++) {
if (*tbuf && *tbuf >= min && *tbuf < max) { /* we got a hit */
if (is_strict) {
indexok = indextest(handle, *tbuf - min + 1);
if (indexok) {
*r_dist = sqrtf((float)distance);
index = *tbuf - min + 1;
goto exit;
}
}
else {
*r_dist = sqrtf((float)distance); /* XXX, this distance is wrong - */
index = *tbuf - min + 1; /* messy yah, but indices start at 1 */
goto exit;
}
if (*tbuf && *tbuf >= min && *tbuf < max) {
/* we got a hit */
/* get x,y pixel coords from the offset */
const float delta[2] = {
((tbuf - buf->rect) % size) - (size / 2),
((tbuf - buf->rect) / size) - (size / 2),
};
*r_dist = len_v2(delta);
/* indices start at 1 here */
index = (*tbuf - min) + 1;
goto exit;
}
tbuf += (dirvec[rc][0] + dirvec[rc][1]);