Fix T71558: Hair particles: Brush effect not occluded by emitter geometry

This commit is contained in:
Germano Cavalcante 2019-11-28 13:40:44 -03:00 committed by Sergey Sharybin
parent 3a344a61e8
commit 6334f97093
Notes: blender-bot 2023-02-14 02:58:19 +01:00
Referenced by issue #71558, Particle Edit ignores object occlusion
1 changed files with 3 additions and 1 deletions

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@ -2668,6 +2668,9 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
RegionView3D *rv3d = ar->regiondata;
DRW_opengl_context_enable();
GPU_matrix_projection_set(rv3d->winmat);
GPU_matrix_set(rv3d->viewmat);
GPU_matrix_mul(object->obmat);
/* Setup framebuffer */
DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
@ -2675,7 +2678,6 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object)
GPU_framebuffer_bind(fbl->depth_only_fb);
GPU_framebuffer_clear_depth(fbl->depth_only_fb, 1.0f);
GPU_depth_test(true);
GPU_matrix_mul(object->obmat);
const float(*world_clip_planes)[4] = NULL;
if (rv3d->rflag & RV3D_CLIPPING) {