Fix T78529: Blend file corrupted during save caused by high Cubemap Size
This just avoid the corruption. A better fix still need to be finished. See P1564
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blender-bot
2023-02-14 02:58:19 +01:00
Referenced by issue #78529, Blend file corrupted during save caused by high Cubemap Size Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
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@ -6032,7 +6032,7 @@ static void direct_link_lightcache_texture(BlendDataReader *reader, LightCacheTe
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if (lctex->data) {
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BLO_read_data_address(reader, &lctex->data);
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if (BLO_read_requires_endian_switch(reader)) {
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if (lctex->data && BLO_read_requires_endian_switch(reader)) {
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int data_size = lctex->components * lctex->tex_size[0] * lctex->tex_size[1] *
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lctex->tex_size[2];
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@ -6044,6 +6044,10 @@ static void direct_link_lightcache_texture(BlendDataReader *reader, LightCacheTe
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}
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}
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}
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if (lctex->data == NULL) {
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zero_v3_int(lctex->tex_size);
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}
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}
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static void direct_link_lightcache(BlendDataReader *reader, LightCache *cache)
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@ -2497,7 +2497,12 @@ static void write_lightcache_texture(BlendWriter *writer, LightCacheTexture *tex
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else if (tex->data_type == LIGHTCACHETEX_UINT) {
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data_size *= sizeof(uint);
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}
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BLO_write_raw(writer, data_size, tex->data);
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/* FIXME: We can't save more than what 32bit systems can handle.
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* The solution would be to split the texture but it is too late for 2.90. (see T78529) */
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if (data_size < INT_MAX) {
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BLO_write_raw(writer, data_size, tex->data);
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}
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}
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}
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