Cancel edge-rip macro if no changes are made.
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Notes:
blender-bot
2023-02-14 10:03:38 +01:00
Referenced by issue #41923, uv map resets when joining objects
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@ -63,6 +63,7 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve
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const float mval_fl[2] = {UNPACK2(event->mval)};
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float cent_sco[2];
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int cent_tot;
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bool changed = false;
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/* mouse direction to view center */
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float mval_dir[2];
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@ -211,17 +212,24 @@ found_edge:
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BM_edge_select_set(bm, e_best, true);
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}
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BM_elem_flag_enable(v_new, BM_ELEM_TAG); /* prevent further splitting */
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changed = true;
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}
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}
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}
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BM_select_history_clear(bm);
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if (changed) {
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BM_select_history_clear(bm);
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BM_mesh_select_mode_flush(bm);
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BM_mesh_select_mode_flush(bm);
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EDBM_update_generic(em, true, true);
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EDBM_update_generic(em, true, true);
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return OPERATOR_FINISHED;
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return OPERATOR_FINISHED;
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}
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else {
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return OPERATOR_CANCELLED;
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}
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}
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