Depsgraph: Avoid use of 0 tag flag on build finish
Use all the explicit tagging. Solves characters being in T-pose after opening specific scene files.
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813a538a57
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@ -30,9 +30,14 @@
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#include "intern/builder/deg_builder.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_ID.h"
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extern "C" {
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#include "BKE_animsys.h"
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}
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_types.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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@ -53,12 +58,17 @@ void deg_graph_build_finalize(Main *bmain, Depsgraph *graph)
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foreach (IDDepsNode *id_node, graph->id_nodes) {
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ID *id = id_node->id_orig;
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id_node->finalize_build(graph);
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int flag = DEG_TAG_TRANSFORM | DEG_TAG_GEOMETRY;
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if ((id->recalc & ID_RECALC_ALL)) {
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DEG_id_tag_update_ex(bmain, id_node->id_orig, 0);
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AnimData *adt = BKE_animdata_from_id(id);
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if (adt != NULL && (adt->recalc & ADT_RECALC_ANIM) != 0) {
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flag |= DEG_TAG_TIME;
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}
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}
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if (!deg_copy_on_write_is_expanded(id_node->id_cow)) {
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DEG_id_tag_update_ex(bmain, id_node->id_orig, DEG_TAG_COPY_ON_WRITE);
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flag |= DEG_TAG_COPY_ON_WRITE;
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}
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DEG_id_tag_update_ex(bmain, id_node->id_orig, flag);
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}
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}
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