Depsgraph: Avoid use of 0 tag flag on build finish

Use all the explicit tagging. Solves characters being in T-pose after
opening specific scene files.
This commit is contained in:
Sergey Sharybin 2018-06-13 09:49:14 +02:00
parent 813a538a57
commit 64aadc7c7d
1 changed files with 12 additions and 2 deletions

View File

@ -30,9 +30,14 @@
#include "intern/builder/deg_builder.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_ID.h"
extern "C" {
#include "BKE_animsys.h"
}
#include "intern/depsgraph.h"
#include "intern/depsgraph_types.h"
#include "intern/eval/deg_eval_copy_on_write.h"
@ -53,12 +58,17 @@ void deg_graph_build_finalize(Main *bmain, Depsgraph *graph)
foreach (IDDepsNode *id_node, graph->id_nodes) {
ID *id = id_node->id_orig;
id_node->finalize_build(graph);
int flag = DEG_TAG_TRANSFORM | DEG_TAG_GEOMETRY;
if ((id->recalc & ID_RECALC_ALL)) {
DEG_id_tag_update_ex(bmain, id_node->id_orig, 0);
AnimData *adt = BKE_animdata_from_id(id);
if (adt != NULL && (adt->recalc & ADT_RECALC_ANIM) != 0) {
flag |= DEG_TAG_TIME;
}
}
if (!deg_copy_on_write_is_expanded(id_node->id_cow)) {
DEG_id_tag_update_ex(bmain, id_node->id_orig, DEG_TAG_COPY_ON_WRITE);
flag |= DEG_TAG_COPY_ON_WRITE;
}
DEG_id_tag_update_ex(bmain, id_node->id_orig, flag);
}
}