Revert "Transform: default constraint to user orientation"

This reverts commit 8121010310.

After user feedback this has the downside of having no predictable
way of transforming in global space.

Since toggling between global/user is reversed when global is
the user axis.
This commit is contained in:
Campbell Barton 2018-07-11 10:25:02 +02:00
parent ed66388c87
commit 64d40c82c3
1 changed files with 5 additions and 5 deletions

View File

@ -1036,12 +1036,12 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, char cm
}
else if (!edit_2d) {
if (cmode == axis) {
if (t->con.orientation != t->current_orientation) {
if (t->con.orientation != V3D_MANIP_GLOBAL) {
stopConstraint(t);
}
else {
const short orientation = (
(t->current_orientation != V3D_MANIP_GLOBAL) ? V3D_MANIP_GLOBAL : V3D_MANIP_LOCAL);
short orientation = (t->current_orientation != V3D_MANIP_GLOBAL ?
t->current_orientation : V3D_MANIP_LOCAL);
if (is_plane == false) {
setUserConstraint(t, orientation, constraint_axis, msg2);
}
@ -1052,10 +1052,10 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, char cm
}
else {
if (is_plane == false) {
setUserConstraint(t, t->current_orientation, constraint_axis, msg2);
setUserConstraint(t, V3D_MANIP_GLOBAL, constraint_axis, msg2);
}
else {
setUserConstraint(t, t->current_orientation, constraint_plane, msg3);
setUserConstraint(t, V3D_MANIP_GLOBAL, constraint_plane, msg3);
}
}
}