Revert "Transform: default constraint to user orientation"
This reverts commit 8121010310
.
After user feedback this has the downside of having no predictable
way of transforming in global space.
Since toggling between global/user is reversed when global is
the user axis.
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@ -1036,12 +1036,12 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, char cm
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}
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else if (!edit_2d) {
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if (cmode == axis) {
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if (t->con.orientation != t->current_orientation) {
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if (t->con.orientation != V3D_MANIP_GLOBAL) {
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stopConstraint(t);
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}
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else {
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const short orientation = (
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(t->current_orientation != V3D_MANIP_GLOBAL) ? V3D_MANIP_GLOBAL : V3D_MANIP_LOCAL);
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short orientation = (t->current_orientation != V3D_MANIP_GLOBAL ?
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t->current_orientation : V3D_MANIP_LOCAL);
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if (is_plane == false) {
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setUserConstraint(t, orientation, constraint_axis, msg2);
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}
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@ -1052,10 +1052,10 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, char cm
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}
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else {
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if (is_plane == false) {
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setUserConstraint(t, t->current_orientation, constraint_axis, msg2);
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setUserConstraint(t, V3D_MANIP_GLOBAL, constraint_axis, msg2);
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}
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else {
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setUserConstraint(t, t->current_orientation, constraint_plane, msg3);
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setUserConstraint(t, V3D_MANIP_GLOBAL, constraint_plane, msg3);
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}
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}
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}
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