Bugfix T42253: End frame for armature ghosting "in range" is not displayed
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blender-bot
2023-02-14 09:56:36 +01:00
Referenced by issue #42253, Ghosting is one frame short
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@ -2396,7 +2396,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
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if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
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/* draw from first frame of range to last */
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for (CFRA = (int)start; CFRA < end; CFRA += (int)stepsize) {
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for (CFRA = (int)start; CFRA <= end; CFRA += (int)stepsize) {
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colfac = (end - (float)CFRA) / range;
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UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128 - (int)(120.0f * sqrtf(colfac)));
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