Cleanup: spelling
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eed43a89dd
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@ -1335,11 +1335,11 @@ static void IDP_DirectLinkProperty(IDProperty *prop, BlendDataReader *reader)
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break;
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case IDP_DOUBLE:
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/* Workaround for doubles.
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* They are stored in the same field as `int val, val2` in the IDPropertyData struct,
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* They are stored in the same field as `int val, val2` in the #IDPropertyData struct,
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* they have to deal with endianness specifically.
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*
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* In theory, val and val2 would've already been swapped
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* if switch_endian is true, so we have to first unswap
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* if switch_endian is true, so we have to first un-swap
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* them then re-swap them as a single 64-bit entity. */
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if (BLO_read_requires_endian_switch(reader)) {
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BLI_endian_switch_int32(&prop->data.val);
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@ -1555,7 +1555,7 @@ static size_t animfilter_nla(bAnimContext *UNUSED(ac),
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next = nlt->next;
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}
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/* if we're in NLA-tweakmode, don't show this track if it was disabled
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/* If we're in NLA-tweak-mode, don't show this track if it was disabled
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* (due to tweaking) for now:
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* - active track should still get shown though (even though it has disabled flag set)
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*/
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@ -22,7 +22,7 @@
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*
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* GPU shader interface (C --> GLSL)
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*
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* Structure detailling needed vertex inputs and resources for a specific shader.
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* Structure detailing needed vertex inputs and resources for a specific shader.
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* A shader interface can be shared between two similar shaders.
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*/
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@ -101,7 +101,7 @@ static int inputs_cmp(const void *a, const void *b)
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*/
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static void buffer_from_list_inputs_sort(ListBase *inputs)
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{
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/* Only support up to this type, if you want to extend it, make sure tstatic void
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/* Only support up to this type, if you want to extend it, make sure static void
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* inputs_sobuffer_size_compute *inputs) padding logic is correct for the new types. */
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#define MAX_UBO_GPU_TYPE GPU_MAT4
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