Fix T68444: outliner bone visibility not updating
Tags for update when pose bone visibility is toggled in the outliner.
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blender-bot
2023-02-14 01:17:55 +01:00
Referenced by issue #68444, Bones visibility not updated automatically in 3d view
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@ -177,8 +177,9 @@ static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2)
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WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin);
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}
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static void restrictbutton_bone_visibility_cb(bContext *C, void *UNUSED(poin), void *poin2)
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static void restrictbutton_bone_visibility_cb(bContext *C, void *poin, void *poin2)
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{
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bArmature *arm = (bArmature *)poin;
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Bone *bone = (Bone *)poin2;
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if (bone->flag & BONE_HIDDEN_P) {
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bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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@ -189,6 +190,7 @@ static void restrictbutton_bone_visibility_cb(bContext *C, void *UNUSED(poin), v
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}
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
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DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
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}
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static void restrictbutton_bone_select_cb(bContext *C, void *UNUSED(poin), void *poin2)
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