Fix T68444: outliner bone visibility not updating

Tags for update when pose bone visibility is toggled in the outliner.
This commit is contained in:
Nathan Craddock 2019-08-20 22:30:32 -06:00
parent 55c626770e
commit 666d74e4d6
Notes: blender-bot 2023-02-14 01:17:55 +01:00
Referenced by issue #68444, Bones visibility not updated automatically in 3d view
1 changed files with 3 additions and 1 deletions

View File

@ -177,8 +177,9 @@ static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2)
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin);
}
static void restrictbutton_bone_visibility_cb(bContext *C, void *UNUSED(poin), void *poin2)
static void restrictbutton_bone_visibility_cb(bContext *C, void *poin, void *poin2)
{
bArmature *arm = (bArmature *)poin;
Bone *bone = (Bone *)poin2;
if (bone->flag & BONE_HIDDEN_P) {
bone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
@ -189,6 +190,7 @@ static void restrictbutton_bone_visibility_cb(bContext *C, void *UNUSED(poin), v
}
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, NULL);
DEG_id_tag_update(&arm->id, ID_RECALC_COPY_ON_WRITE);
}
static void restrictbutton_bone_select_cb(bContext *C, void *UNUSED(poin), void *poin2)