Add TODO about vertex color linearization to GLSL code

It's not really clear at this moment how we can detect cases
when attribute needs linearization. For now added a comment
so we don't forget about this, hopefully.
This commit is contained in:
Sergey Sharybin 2016-05-23 14:43:03 +02:00
parent 12f86a4e48
commit 66dceb2bed
1 changed files with 3 additions and 0 deletions

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@ -2614,6 +2614,9 @@ void node_gamma(vec4 col, float gamma, out vec4 outcol)
void node_attribute(vec3 attr, out vec4 outcol, out vec3 outvec, out float outf)
{
/* TODO(sergey): This needs linearization for vertex color.
* But how to detect cases when input is linear and when it's srgb?
*/
outcol = vec4(attr, 1.0);
outvec = attr;
outf = (attr.x + attr.y + attr.z)/3.0;