Add a built-in sphinx extension to allow cross-linking to the blender manual.

This works by downloading the objects.inv file (https://www.blender.org/manual/objects.inv)
and using it to resolve links with blender-manual: before them.
This commit is contained in:
Aaron Carlisle 2016-10-23 11:14:48 +02:00 committed by Bastien Montagne
parent 8905c5c874
commit 672e906d49
2 changed files with 9 additions and 8 deletions

View File

@ -121,14 +121,8 @@ Add the following script to the text editor in Blender.
obj.location.x += 1.0
.. image:: run_script.png
:width: 924px
:align: center
:height: 574px
:alt: Run Script button
Click the Run Script button, all objects in the active scene are moved by 1.0 Blender unit.
Next we will make this script into an add-on.
Click the :ref:`Run Script button <blender_manual:editors-text-run-script>`,
all objects in the active scene are moved by 1.0 Blender unit.
Write the Add-on (Simple)

View File

@ -1632,6 +1632,13 @@ def write_sphinx_conf_py(basepath):
file = open(filepath, "w", encoding="utf-8")
fw = file.write
fw("import sys, os\n")
fw("\n")
fw("extensions = ['sphinx.ext.intersphinx']\n")
fw("\n")
fw("intersphinx_mapping = {'blender_manual': ('https://www.blender.org/manual/', None)}\n")
fw("\n")
fw("project = 'Blender'\n")
# fw("master_doc = 'index'\n")
fw("copyright = u'Blender Foundation'\n")