Cycles: Adding Hilbert Spiral as a tile order for rendering

This patch adds the "Hilbert Spiral", a custom-designed continuous space-filling curve, as a tile order for rendering in Cycles.
It essentially works by dividing the tiles into tile blocks which are processed in a spiral outwards from the center. Inside each
block, the tiles are processed in a regular Hilbert curve pattern. By rotating that pattern according to the spiral direction,
a continuous curve is obtained, which helps with cache coherency and therefore rendering speed.

The curve is a compromise between the faster-rendering Bottom-to-Top etc. orders and the Center order, which is a bit slower,
but starts with the more important areas. The Hilbert Spiral also starts in the center (unless huge tiles are used) and is still
marginally slower than Bottom-to-Top, but noticeably faster than Center.

Reviewers: sergey, #cycles, dingto

Reviewed By: #cycles, dingto

Subscribers: iscream, gregzaal, sergey, mib2berlin

Differential Revision: https://developer.blender.org/D1166
This commit is contained in:
Lukas Stockner 2016-01-10 00:11:34 +01:00
parent ec20c4b558
commit 6995b4d8d9
4 changed files with 153 additions and 1 deletions

View File

@ -92,6 +92,7 @@ enum_tile_order = (
('LEFT_TO_RIGHT', "Left to Right", "Render from left to right"),
('TOP_TO_BOTTOM', "Top to Bottom", "Render from top to bottom"),
('BOTTOM_TO_TOP', "Bottom to Top", "Render from bottom to top"),
('HILBERT_SPIRAL', "Hilbert Spiral", "Render in a Hilbert Spiral"),
)
enum_use_layer_samples = (

View File

@ -58,6 +58,31 @@ protected:
int2 center_;
};
inline int2 hilbert_index_to_pos(int n, int d)
{
int2 r, xy = make_int2(0, 0);
for(int s = 1; s < n; s *= 2) {
r.x = (d >> 1) & 1;
r.y = (d ^ r.x) & 1;
if(!r.y) {
if(r.x) {
xy = make_int2(s-1, s-1) - xy;
}
swap(xy.x, xy.y);
}
xy += r*make_int2(s, s);
d >>= 2;
}
return xy;
}
enum SpiralDirection {
DIRECTION_UP,
DIRECTION_LEFT,
DIRECTION_DOWN,
DIRECTION_RIGHT,
};
} /* namespace */
TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_,
@ -132,6 +157,100 @@ int TileManager::gen_tiles(bool sliced)
state.tiles.resize(num);
vector<list<Tile> >::iterator tile_list = state.tiles.begin();
if(tile_order == TILE_HILBERT_SPIRAL) {
assert(!sliced);
/* Size of blocks in tiles, must be a power of 2 */
const int hilbert_size = (max(tile_size.x, tile_size.y) <= 12)? 8: 4;
int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
int tile_h = (tile_size.y >= image_h)? 1: (image_h + tile_size.y - 1)/tile_size.y;
int tiles_per_device = (tile_w * tile_h + num - 1) / num;
int cur_device = 0, cur_tiles = 0;
int2 block_size = tile_size * make_int2(hilbert_size, hilbert_size);
/* Number of blocks to fill the image */
int blocks_x = (block_size.x >= image_w)? 1: (image_w + block_size.x - 1)/block_size.x;
int blocks_y = (block_size.y >= image_h)? 1: (image_h + block_size.y - 1)/block_size.y;
int n = max(blocks_x, blocks_y) | 0x1; /* Side length of the spiral (must be odd) */
/* Offset of spiral (to keep it centered) */
int2 offset = make_int2((image_w - n*block_size.x)/2, (image_h - n*block_size.y)/2);
offset = (offset / tile_size) * tile_size; /* Round to tile border. */
int2 block = make_int2(0, 0); /* Current block */
SpiralDirection prev_dir = DIRECTION_UP, dir = DIRECTION_UP;
for(int i = 0;;) {
/* Generate the tiles in the current block. */
for(int hilbert_index = 0; hilbert_index < hilbert_size*hilbert_size; hilbert_index++) {
int2 tile, hilbert_pos = hilbert_index_to_pos(hilbert_size, hilbert_index);
/* Rotate block according to spiral direction. */
if(prev_dir == DIRECTION_UP && dir == DIRECTION_UP) {
tile = make_int2(hilbert_pos.y, hilbert_pos.x);
}
else if(dir == DIRECTION_LEFT || prev_dir == DIRECTION_LEFT) {
tile = hilbert_pos;
}
else if(dir == DIRECTION_DOWN) {
tile = make_int2(hilbert_size-1-hilbert_pos.y, hilbert_size-1-hilbert_pos.x);
}
else {
tile = make_int2(hilbert_size-1-hilbert_pos.x, hilbert_size-1-hilbert_pos.y);
}
int2 pos = block*block_size + tile*tile_size + offset;
/* Only add tiles which are in the image (tiles outside of the image can be generated since the spiral is always square). */
if(pos.x >= 0 && pos.y >= 0 && pos.x < image_w && pos.y < image_h) {
int w = min(tile_size.x, image_w - pos.x);
int h = min(tile_size.y, image_h - pos.y);
tile_list->push_front(Tile(tile_index, pos.x, pos.y, w, h, cur_device));
cur_tiles++;
tile_index++;
if(cur_tiles == tiles_per_device) {
tile_list++;
cur_tiles = 0;
cur_device++;
}
}
}
/* Stop as soon as the spiral has reached the center block. */
if(block.x == (n-1)/2 && block.y == (n-1)/2)
break;
/* Advance to next block. */
prev_dir = dir;
switch(dir) {
case DIRECTION_UP:
block.y++;
if(block.y == (n-i-1)) {
dir = DIRECTION_LEFT;
}
break;
case DIRECTION_LEFT:
block.x++;
if(block.x == (n-i-1)) {
dir = DIRECTION_DOWN;
}
break;
case DIRECTION_DOWN:
block.y--;
if(block.y == i) {
dir = DIRECTION_RIGHT;
}
break;
case DIRECTION_RIGHT:
block.x--;
if(block.x == i+1) {
dir = DIRECTION_UP;
i++;
}
break;
}
}
return tile_index;
}
for(int slice = 0; slice < slice_num; slice++) {
int slice_y = (image_h/slice_num)*slice;
int slice_h = (slice == slice_num-1)? image_h - slice*(image_h/slice_num): image_h/slice_num;

View File

@ -47,7 +47,8 @@ enum TileOrder {
TILE_RIGHT_TO_LEFT = 1,
TILE_LEFT_TO_RIGHT = 2,
TILE_TOP_TO_BOTTOM = 3,
TILE_BOTTOM_TO_TOP = 4
TILE_BOTTOM_TO_TOP = 4,
TILE_HILBERT_SPIRAL = 5,
};
/* Tile Manager */

View File

@ -939,6 +939,37 @@ ccl_device_inline void print_float4(const char *label, const float4& a)
#endif
/* Int2 */
#ifndef __KERNEL_OPENCL__
ccl_device_inline int2 operator+(const int2 &a, const int2 &b)
{
return make_int2(a.x + b.x, a.y + b.y);
}
ccl_device_inline int2 operator+=(int2 &a, const int2 &b)
{
return a = a + b;
}
ccl_device_inline int2 operator-(const int2 &a, const int2 &b)
{
return make_int2(a.x - b.x, a.y - b.y);
}
ccl_device_inline int2 operator*(const int2 &a, const int2 &b)
{
return make_int2(a.x * b.x, a.y * b.y);
}
ccl_device_inline int2 operator/(const int2 &a, const int2 &b)
{
return make_int2(a.x / b.x, a.y / b.y);
}
#endif
/* Int3 */
#ifndef __KERNEL_OPENCL__