cleanup: do no longer use deprecated Alpha channel from Shader diffuse color (use Shader's Alpha value instead)
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@ -1324,7 +1324,7 @@ COLLADASW::ColorOrTexture bc_get_base_color(Material *ma)
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Color default_color = {0.8, 0.8, 0.8, 1.0};
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bNode *shader = bc_get_master_shader(ma);
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if (ma->use_nodes && shader) {
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return bc_get_cot_from_shader(shader, "Base Color", default_color);
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return bc_get_cot_from_shader(shader, "Base Color", default_color, false);
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}
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else {
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return bc_get_cot(default_color);
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@ -1414,16 +1414,17 @@ double bc_get_float_from_shader(bNode *shader, double &val, std::string nodeid)
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COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader,
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std::string nodeid,
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Color &default_color)
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Color &default_color,
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bool with_alpha)
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{
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bNodeSocket *socket = nodeFindSocket(shader, SOCK_IN, nodeid.c_str());
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if (socket) {
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bNodeSocketValueRGBA *dcol = (bNodeSocketValueRGBA *)socket->default_value;
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float *col = dcol->value;
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return bc_get_cot(col);
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return bc_get_cot(col, with_alpha);
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}
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else {
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return bc_get_cot(default_color); /* default black */
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return bc_get_cot(default_color, with_alpha); /* default black */
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}
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}
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@ -1447,9 +1448,9 @@ COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a)
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return cot;
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}
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COLLADASW::ColorOrTexture bc_get_cot(Color col)
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COLLADASW::ColorOrTexture bc_get_cot(Color col, bool with_alpha)
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{
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COLLADASW::Color color(col[0], col[1], col[2], col[3]);
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COLLADASW::Color color(col[0], col[1], col[2], (with_alpha) ? col[3] : 1.0);
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COLLADASW::ColorOrTexture cot(color);
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return cot;
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}
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@ -397,9 +397,10 @@ double bc_get_shininess(Material *ma);
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double bc_get_float_from_shader(bNode *shader, double &ior, std::string nodeid);
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COLLADASW::ColorOrTexture bc_get_cot_from_shader(bNode *shader,
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std::string nodeid,
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Color &default_color);
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Color &default_color,
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bool with_alpha = true);
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COLLADASW::ColorOrTexture bc_get_cot(float r, float g, float b, float a);
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COLLADASW::ColorOrTexture bc_get_cot(Color col);
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COLLADASW::ColorOrTexture bc_get_cot(Color col, bool with_alpha = true);
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#endif
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