Fix T69682: Render Audio ignores animation.
`sound_update_animation_flags_exec` didn't tag depsgraph to update. Reviewed By: sergey Maniphest Tasks: T69682 Differential Revision: https://developer.blender.org/D6000
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blender-bot
2023-02-14 00:53:00 +01:00
Referenced by issue #69682, "Render Audio..." does not always render keyframe transitions that have been placed in Volume, Pitch or Pan.
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@ -273,8 +273,11 @@ static void sound_update_animation_flags(Scene *scene)
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static int sound_update_animation_flags_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Scene *scene = CTX_data_scene(C);
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BKE_main_id_tag_idcode(CTX_data_main(C), ID_SCE, LIB_TAG_DOIT, false);
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sound_update_animation_flags(CTX_data_scene(C));
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DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
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return OPERATOR_FINISHED;
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}
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