Fix T69682: Render Audio ignores animation.

`sound_update_animation_flags_exec` didn't tag depsgraph to update.

Reviewed By: sergey

Maniphest Tasks: T69682

Differential Revision: https://developer.blender.org/D6000
This commit is contained in:
Richard Antalik 2019-10-08 12:58:45 -07:00 committed by Richard Antalik
parent 234f346c2f
commit 6d3c34fe9d
Notes: blender-bot 2023-02-14 00:53:00 +01:00
Referenced by issue #69682, "Render Audio..." does not always render keyframe transitions that have been placed in Volume, Pitch or Pan.
1 changed files with 3 additions and 0 deletions

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@ -273,8 +273,11 @@ static void sound_update_animation_flags(Scene *scene)
static int sound_update_animation_flags_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
BKE_main_id_tag_idcode(CTX_data_main(C), ID_SCE, LIB_TAG_DOIT, false);
sound_update_animation_flags(CTX_data_scene(C));
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);
return OPERATOR_FINISHED;
}