Fix T69548: Sculpt scene spacing breaks when object pivot not at origin

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5699
This commit is contained in:
Pablo Dobarro 2019-09-06 17:16:59 +02:00
parent 6222cb575f
commit 6d8a86c07d
Notes: blender-bot 2023-02-14 00:55:17 +01:00
Referenced by issue #69548, Sculpt spacing distance set to Scene breaks Space and Line Stroke Methods when object origin is not at world origin
1 changed files with 22 additions and 17 deletions

View File

@ -94,7 +94,7 @@ typedef struct PaintStroke {
int cur_sample;
float last_mouse_position[2];
float last_scene_space_position[3];
float last_world_space_position[3];
bool stroke_over_mesh;
/* space distance covered so far */
float stroke_distance;
@ -538,7 +538,8 @@ static void paint_brush_stroke_add_step(bContext *C,
stroke->last_pressure = pressure;
if (paint_stroke_use_scene_spacing(brush, mode)) {
sculpt_stroke_get_location(C, stroke->last_scene_space_position, stroke->last_mouse_position);
sculpt_stroke_get_location(C, stroke->last_world_space_position, stroke->last_mouse_position);
mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
}
if (paint_stroke_use_jitter(mode, brush, stroke->stroke_mode == BRUSH_STROKE_INVERT)) {
@ -631,8 +632,10 @@ static float paint_space_stroke_spacing(bContext *C,
float size = BKE_brush_size_get(scene, stroke->brush) * size_pressure;
if (paint_stroke_use_scene_spacing(brush, mode)) {
if (!BKE_brush_use_locked_size(scene, brush)) {
size_clamp = paint_calc_object_space_radius(
&stroke->vc, stroke->last_scene_space_position, size);
float last_object_space_position[3];
mul_v3_m4v3(
last_object_space_position, stroke->vc.obact->imat, stroke->last_world_space_position);
size_clamp = paint_calc_object_space_radius(&stroke->vc, last_object_space_position, size);
}
else {
size_clamp = BKE_brush_unprojected_radius_get(scene, brush) * size_pressure;
@ -656,7 +659,7 @@ static float paint_space_stroke_spacing(bContext *C,
spacing *= stroke->zoom_2d;
if (paint_stroke_use_scene_spacing(brush, mode)) {
return size_clamp * spacing / 50.0f;
return max_ff(0.001f, size_clamp * spacing / 50.f);
}
else {
return max_ff(1.0, size_clamp * spacing / 50.0f);
@ -767,7 +770,7 @@ static int paint_space_stroke(bContext *C,
float pressure, dpressure;
float mouse[2], dmouse[2];
float scene_space_position[3], d_scene_space_position[3], final_scene_space_position[3];
float world_space_position[3], d_world_space_position[3], final_world_space_position[3];
float length;
float no_pressure_spacing = paint_space_stroke_spacing(C, scene, stroke, 1.0f, 1.0f);
pressure = stroke->last_pressure;
@ -776,17 +779,18 @@ static int paint_space_stroke(bContext *C,
length = normalize_v2(dmouse);
if (paint_stroke_use_scene_spacing(brush, mode)) {
bool hit = sculpt_stroke_get_location(C, scene_space_position, final_mouse);
bool hit = sculpt_stroke_get_location(C, world_space_position, final_mouse);
mul_m4_v3(stroke->vc.obact->obmat, world_space_position);
if (hit && stroke->stroke_over_mesh) {
sub_v3_v3v3(d_scene_space_position, scene_space_position, stroke->last_scene_space_position);
length = len_v3(d_scene_space_position);
sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position);
length = len_v3(d_world_space_position);
stroke->stroke_over_mesh = true;
}
else {
length = 0.0f;
stroke->stroke_over_mesh = hit;
if (stroke->stroke_over_mesh) {
copy_v3_v3(stroke->last_scene_space_position, scene_space_position);
copy_v3_v3(stroke->last_world_space_position, world_space_position);
}
}
}
@ -797,12 +801,12 @@ static int paint_space_stroke(bContext *C,
if (length >= spacing) {
if (paint_stroke_use_scene_spacing(brush, mode)) {
normalize_v3(d_scene_space_position);
mul_v3_v3fl(final_scene_space_position, d_scene_space_position, spacing);
add_v3_v3v3(final_scene_space_position,
stroke->last_scene_space_position,
final_scene_space_position);
ED_view3d_project(ar, final_scene_space_position, mouse);
normalize_v3(d_world_space_position);
mul_v3_v3fl(final_world_space_position, d_world_space_position, spacing);
add_v3_v3v3(final_world_space_position,
stroke->last_world_space_position,
final_world_space_position);
ED_view3d_project(ar, final_world_space_position, mouse);
}
else {
mouse[0] = stroke->last_mouse_position[0] + dmouse[0] * spacing;
@ -1326,7 +1330,8 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event)
copy_v2_v2(stroke->last_mouse_position, sample_average.mouse);
if (paint_stroke_use_scene_spacing(br, mode)) {
stroke->stroke_over_mesh = sculpt_stroke_get_location(
C, stroke->last_scene_space_position, sample_average.mouse);
C, stroke->last_world_space_position, sample_average.mouse);
mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position);
}
stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse);
BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */