DrawManager/GreasePencil: Select Correct ViewLayer
The DrawManager assumed that the first render layer was the render layer where GP needed to render on. In viewport this is always the case as we only have a single view layer. When rendering this can be multiple when multiple layers are rendered and composited in the compositor. In stead of the assumption that the first render layer is the render layer we need to draw on, we search for the render layer with the same name as the viewlayer. Reviewed By: fclem, brecht, antoniov Maniphest Tasks: T63099 Differential Revision: https://developer.blender.org/D4818
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blender-bot
2023-02-14 05:51:15 +01:00
Referenced by issue #65059, Shift Ctrl Alt LMB / Ctrl Alt LMB in an empty scene closes / crashes Blender Referenced by issue #64721, scatter object pannel gone missing Referenced by issue #64571, Selecting Faces in Texture Paint Crashes Blender Referenced by issue #64405, Eevee: Screen Space Reflections break with rotated dupli instances
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@ -1883,9 +1883,9 @@ static void DRW_render_gpencil_to_image(RenderEngine *engine,
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void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph)
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{
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/* This function is only valid for Cycles
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* Eevee done all work in the Eevee render directly.
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* Maybe it can be done equal for both engines?
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/* This function is only valid for Cycles & Workbench
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* Eevee does all work in the Eevee render directly.
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* Maybe it can be done equal for all engines?
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*/
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if (STREQ(engine->type->name, "Eevee")) {
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return;
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@ -1952,7 +1952,7 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
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}
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RenderResult *render_result = RE_engine_get_result(engine);
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RenderLayer *render_layer = render_result->layers.first;
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RenderLayer *render_layer = RE_GetRenderLayer(render_result, view_layer->name);
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DRW_render_gpencil_to_image(engine, render_layer, &render_rect);
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