Depsgraph: Cleanup, remove obsolete unused function

This commit is contained in:
Sergey Sharybin 2017-11-03 18:15:09 +01:00
parent f5964e6429
commit 7082bd1f4c
2 changed files with 0 additions and 9 deletions

View File

@ -159,7 +159,6 @@ void BKE_scene_graph_update_for_newframe(struct EvaluationContext *eval_ctx,
/* NOTE: DO NOT USE THOSE IN NEW CODE! */
void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce);
void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce);
struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);

View File

@ -1681,14 +1681,6 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
BKE_scene_graph_update_tagged(eval_ctx, scene->depsgraph_legacy, bmain, scene);
}
void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Scene *scene)
{
/* Make sure graph is allocated. This is not always guaranteed now. */
scene_ensure_legacy_depsgraph(bmain, scene);
/* Do actual graph evaluation. */
BKE_scene_graph_update_for_newframe(eval_ctx, scene->depsgraph_legacy, bmain, scene);
}
/* return default layer, also used to patch old files */
SceneRenderLayer *BKE_scene_add_render_layer(Scene *sce, const char *name)
{