UI: Use consistent order in ocean modifier

This commit is contained in:
Hans Goudey 2020-07-02 11:55:37 -04:00
parent 17b89f6dac
commit 7099459245
1 changed files with 7 additions and 5 deletions

View File

@ -629,21 +629,23 @@ static void foam_panel_draw(const bContext *C, Panel *panel)
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam);
uiItemR(col, &ptr, "foam_coverage", 0, IFACE_("Coverage"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiLayoutSetActive(col, use_foam);
uiItemR(col, &ptr, "foam_layer_name", 0, IFACE_("Data Layer"), ICON_NONE);
uiItemR(col, &ptr, "foam_coverage", 0, IFACE_("Coverage"), ICON_NONE);
}
static void spray_panel_draw_header(const bContext *C, Panel *panel)
{
uiLayout *row;
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
uiItemR(layout, &ptr, "use_spray", 0, IFACE_("Spray"), ICON_NONE);
bool use_foam = RNA_boolean_get(&ptr, "use_foam");
row = uiLayoutRow(layout, false);
uiLayoutSetActive(row, use_foam);
uiItemR(row, &ptr, "use_spray", 0, IFACE_("Spray"), ICON_NONE);
}
static void spray_panel_draw(const bContext *C, Panel *panel)