Cleanup: remove LodLevel
This was part of the game engine and is not used anymore. Reviewers: brecht Differential Revision: https://developer.blender.org/D8666
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@ -156,7 +156,6 @@ static ThreadMutex vparent_lock = BLI_MUTEX_INITIALIZER;
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#endif
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static void copy_object_pose(Object *obn, const Object *ob, const int flag);
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static void copy_object_lod(Object *obn, const Object *ob, const int flag);
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static void object_init_data(ID *id)
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{
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@ -264,8 +263,6 @@ static void object_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const in
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ob_dst->avs = ob_src->avs;
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ob_dst->mpath = animviz_copy_motionpath(ob_src->mpath);
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copy_object_lod(ob_dst, ob_src, flag_subdata);
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/* Do not copy object's preview
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* (mostly due to the fact renderers create temp copy of objects). */
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if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0 && false) { /* XXX TODO temp hack */
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@ -314,8 +311,6 @@ static void object_free_data(ID *id)
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BLI_freelistN(&ob->pc_ids);
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BLI_freelistN(&ob->lodlevels);
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/* Free runtime curves data. */
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if (ob->runtime.curve_cache) {
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BKE_curve_bevelList_free(&ob->runtime.curve_cache->bev);
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@ -499,12 +494,6 @@ static void object_foreach_id(ID *id, LibraryForeachIDData *data)
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BKE_LIB_FOREACHID_PROCESS(data, object->rigidbody_constraint->ob2, IDWALK_CB_NEVER_SELF);
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}
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if (object->lodlevels.first) {
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LISTBASE_FOREACH (LodLevel *, level, &object->lodlevels) {
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BKE_LIB_FOREACHID_PROCESS(data, level->source, IDWALK_CB_NEVER_SELF);
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}
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}
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BKE_modifiers_foreach_ID_link(object, library_foreach_modifiersForeachIDLink, data);
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BKE_gpencil_modifiers_foreach_ID_link(
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object, library_foreach_gpencil_modifiersForeachIDLink, data);
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@ -1585,13 +1574,6 @@ static void copy_object_pose(Object *obn, const Object *ob, const int flag)
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}
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}
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static void copy_object_lod(Object *obn, const Object *ob, const int UNUSED(flag))
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{
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BLI_duplicatelist(&obn->lodlevels, &ob->lodlevels);
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obn->currentlod = (LodLevel *)obn->lodlevels.first;
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}
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bool BKE_object_pose_context_check(const Object *ob)
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{
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if ((ob) && (ob->type == OB_ARMATURE) && (ob->pose) && (ob->mode & OB_MODE_POSE)) {
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@ -4669,16 +4669,6 @@ static void lib_link_object(BlendLibReader *reader, Object *ob)
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BLO_read_id_address(reader, ob->id.lib, &ob->rigidbody_constraint->ob2);
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}
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{
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LISTBASE_FOREACH (LodLevel *, level, &ob->lodlevels) {
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BLO_read_id_address(reader, ob->id.lib, &level->source);
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if (!level->source && level == ob->lodlevels.first) {
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level->source = ob;
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}
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}
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}
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if (warn) {
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BKE_report(reader->fd->reports, RPT_WARNING, "Warning in console");
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}
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@ -5343,9 +5333,6 @@ static void direct_link_object(BlendDataReader *reader, Object *ob)
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}
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}
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BLO_read_list(reader, &ob->lodlevels);
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ob->currentlod = ob->lodlevels.first;
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ob->preview = direct_link_preview_image(reader, ob->preview);
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}
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@ -10240,12 +10227,6 @@ static void expand_object(BlendExpander *expander, Object *ob)
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BLO_expand(expander, ob->rigidbody_constraint->ob1);
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BLO_expand(expander, ob->rigidbody_constraint->ob2);
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}
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if (ob->currentlod) {
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LISTBASE_FOREACH (LodLevel *, level, &ob->lodlevels) {
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BLO_expand(expander, level->source);
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}
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}
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}
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#ifdef USE_COLLECTION_COMPAT_28
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@ -891,17 +891,6 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *bmain)
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}
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}
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}
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/* hysteresis set to 10% but not activated */
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if (!DNA_struct_elem_find(fd->filesdna, "LodLevel", "int", "obhysteresis")) {
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Object *ob;
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for (ob = bmain->objects.first; ob; ob = ob->id.next) {
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LodLevel *level;
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for (level = ob->lodlevels.first; level; level = level->next) {
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level->obhysteresis = 10;
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}
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}
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}
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}
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if (!MAIN_VERSION_ATLEAST(bmain, 274, 4)) {
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@ -1693,7 +1693,6 @@ static void write_object(BlendWriter *writer, Object *ob, const void *id_address
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write_shaderfxs(writer, &ob->shader_fx);
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BLO_write_struct_list(writer, LinkData, &ob->pc_ids);
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BLO_write_struct_list(writer, LodLevel, &ob->lodlevels);
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write_previews(writer, ob->preview);
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}
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@ -108,15 +108,6 @@ enum {
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BOUNDBOX_DIRTY = (1 << 1),
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};
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typedef struct LodLevel {
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struct LodLevel *next, *prev;
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struct Object *source;
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int flags;
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float distance;
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char _pad0[4];
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int obhysteresis;
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} LodLevel;
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struct CustomData_MeshMasks;
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/* Not saved in file! */
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@ -393,10 +384,6 @@ typedef struct Object {
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char empty_image_flag;
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char _pad8[5];
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/** Contains data for levels of detail. */
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ListBase lodlevels;
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LodLevel *currentlod;
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struct PreviewImage *preview;
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/** Runtime evaluation data (keep last). */
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