Fix T80770: UV Image Editor: Display Texture Paint UVs Not Working

When developing the image draw engine I wasn't aware of this option. But
now it is back.
This commit is contained in:
Jeroen Bakker 2020-09-14 15:31:26 +02:00
parent 6aeafacf86
commit 716ea15479
Notes: blender-bot 2023-02-14 09:17:57 +01:00
Referenced by commit 4401c93e45, Fix T100926: Show UV outline in texture paint mode
Referenced by issue #80795, emulate numpad disables modifier keys on smaller keyboards.
Referenced by issue #80770, UV Image Editor: Display Texture Paint UVs not working
1 changed files with 9 additions and 6 deletions

View File

@ -96,16 +96,19 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
(ts->uv_selectmode == UV_SELECT_FACE);
const bool do_uvstretching_overlay = is_image_type && is_uv_editor && is_edit_mode &&
((sima->flag & SI_DRAW_STRETCH) != 0);
const bool do_tex_paint_shadows = (sima->flag & SI_NO_DRAW_TEXPAINT) == 0;
pd->edit_uv.do_faces = do_faces && !do_uvstretching_overlay;
pd->edit_uv.do_face_dots = do_faces && do_face_dots;
pd->edit_uv.do_uv_overlay = do_uv_overlay;
pd->edit_uv.do_uv_shadow_overlay =
is_image_type &&
((is_paint_mode &&
((draw_ctx->object_mode & (OB_MODE_TEXTURE_PAINT | OB_MODE_EDIT)) != 0)) ||
(is_view_mode && ((draw_ctx->object_mode & (OB_MODE_TEXTURE_PAINT)) != 0)) ||
(do_uv_overlay && (show_modified_uvs)));
pd->edit_uv.do_uv_shadow_overlay = is_image_type &&
((is_paint_mode && do_tex_paint_shadows &&
((draw_ctx->object_mode &
(OB_MODE_TEXTURE_PAINT | OB_MODE_EDIT)) != 0)) ||
(is_view_mode && do_tex_paint_shadows &&
((draw_ctx->object_mode & (OB_MODE_TEXTURE_PAINT)) != 0)) ||
(do_uv_overlay && (show_modified_uvs)));
pd->edit_uv.do_uv_stretching_overlay = do_uvstretching_overlay;
pd->edit_uv.uv_opacity = sima->uv_opacity;
pd->edit_uv.do_tiled_image_overlay = is_image_type && is_tiled_image;