UV: implement copy and paste for uv

Implement a new topology-based copy and paste solution for UVs.

Usage notes:

* Open the UV Editor

* Use the selection tools to select a Quad joined to a Triangle joined to another Quad.
* From the menu, choose UV > UV Copy
 * The UV co-ordinates for your quad<=>tri<=>quad are now stored internally

* Use the selection tools to select a different Quad joined to a Triangle joined to a Quad.
* (Optional) From the menu, choose UV > Split > Selection

* From the menu, choose UV > UV Paste
 * The UV co-ordinates for the new selection will be moved to match the stored UVs.

Repeat selection / UV Paste steps as many times as desired.
For performance considerations, see https://en.wikipedia.org/wiki/Graph_isomorphism_problem

In theory, UV Copy and Paste should work with all UV selection modes.
Please report any problems.

A copy has been made of the Graph Isomorphism code from https://github.com/stefanoquer/graphISO
Copyright (c) 2019 Stefano Quer stefano.quer@polito.it GPL v3 or later.

Additional integration code Copyright (c) 2022 by Blender Foundation, GPL v2 or later.

Maniphest Tasks: T77911
Differential Revision: https://developer.blender.org/D16278
This commit is contained in:
Chris Blackbourn 2022-11-13 12:27:28 +13:00
parent 533c396898
commit 721fc9c1c9
Notes: blender-bot 2023-02-14 08:08:54 +01:00
Referenced by commit 909f47e0e1, UV: fix crash with uv copy on empty selection
Referenced by commit fba7461e1a, UV: fix compile on windows
Referenced by issue #102480, UV: Copy empty selection uv cused crash
Referenced by issue #77911, UV Island Copy/Paste
9 changed files with 856 additions and 0 deletions

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@ -440,6 +440,11 @@ class IMAGE_MT_uvs(Menu):
layout.separator()
layout.operator("uv.copy")
layout.operator("uv.paste")
layout.separator()
layout.menu("IMAGE_MT_uvs_showhide")
layout.separator()

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@ -343,6 +343,9 @@ int *BKE_mesh_calc_smoothgroups(const struct MEdge *medge,
#endif
#ifdef __cplusplus
# include "DNA_meshdata_types.h" /* MPoly */
namespace blender::bke::mesh_topology {
Array<int> build_loop_to_poly_map(Span<MPoly> polys, int loops_num);

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@ -21,6 +21,8 @@ set(INC
set(SRC
uvedit_buttons.c
uvedit_clipboard.cc
uvedit_clipboard_graph_iso.cc
uvedit_draw.c
uvedit_islands.cc
uvedit_ops.c
@ -30,6 +32,7 @@ set(SRC
uvedit_smart_stitch.c
uvedit_unwrap_ops.c
uvedit_clipboard_graph_iso.hh
uvedit_intern.h
)

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@ -0,0 +1,369 @@
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup eduv
*
* Attempt to find a graph isomorphism between the topology of two different UV islands.
*
* \note On terminology, for the purposes of this file:
* * An iso_graph is a "Graph" in Graph Theory.
* * An iso_graph has an unordered set of iso_verts.
* * An iso_graph has an unordered set of iso_edges.
* * An iso_vert is a "Vertex" in Graph Theory
* * Each iso_vert has a label.
* * An iso_edge is an "Edge" in Graph Theory
* * Each iso_edge connects two iso_verts.
* * An iso_edge is undirected.
*/
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "BKE_mesh_mapping.h" /* UvElementMap */
#include "DEG_depsgraph.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_uvedit.h" /* Own include. */
#include "WM_api.h"
#include "uvedit_clipboard_graph_iso.hh"
#include "uvedit_intern.h" /* linker, extern "C" */
extern "C" {
void UV_clipboard_free(void);
}
class UV_ClipboardBuffer {
public:
~UV_ClipboardBuffer();
void append(UvElementMap *element_map, const int cd_loop_uv_offset);
bool find_isomorphism(UvElementMap *dest_element_map,
int island_index,
blender::Vector<int> &r_label,
int cd_loop_uv_offset);
void write_uvs(UvElementMap *element_map,
int island_index,
const int cd_loop_uv_offset,
const blender::Vector<int> &label);
private:
blender::Vector<GraphISO *> graph;
blender::Vector<int> offset;
blender::Vector<std::pair<float, float>> uv;
};
static UV_ClipboardBuffer *uv_clipboard = nullptr;
UV_ClipboardBuffer::~UV_ClipboardBuffer()
{
for (const int index : graph.index_range()) {
delete graph[index];
}
graph.clear();
offset.clear();
uv.clear();
}
/* Given a `BMLoop`, possibly belonging to an island in a `UvElementMap`,
* return the `iso_index` corresponding to it's representation
* in the `iso_graph`.
*
* If the `BMLoop` is not part of the `iso_graph`, return -1.
*/
static int iso_index_for_loop(const BMLoop *loop,
UvElementMap *element_map,
const int island_index)
{
UvElement *element = BM_uv_element_get(element_map, loop->f, loop);
if (!element) {
return -1; /* Either unselected, or a different island. */
}
const int index = BM_uv_element_get_unique_index(element_map, element);
const int base_index = BM_uv_element_get_unique_index(
element_map, element_map->storage + element_map->island_indices[island_index]);
return index - base_index;
}
/* Add an `iso_edge` to an `iso_graph` between two BMLoops.
*/
static void add_iso_edge(
GraphISO *graph, BMLoop *loop_v, BMLoop *loop_w, UvElementMap *element_map, int island_index)
{
BLI_assert(loop_v->f == loop_w->f); /* Ensure on the same face. */
const int index_v = iso_index_for_loop(loop_v, element_map, island_index);
const int index_w = iso_index_for_loop(loop_w, element_map, island_index);
BLI_assert(index_v != index_w);
if (index_v == -1 || index_w == -1) {
return; /* Unselected. */
}
BLI_assert(0 <= index_v && index_v < graph->n);
BLI_assert(0 <= index_w && index_w < graph->n);
graph->add_edge(index_v, index_w);
}
/* Build an `iso_graph` representation of an island of a `UvElementMap`.
*/
GraphISO *build_iso_graph(UvElementMap *element_map, const int island_index, int cd_loop_uv_offset)
{
GraphISO *g = new GraphISO(element_map->island_total_unique_uvs[island_index]);
for (int i = 0; i < g->n; i++) {
g->label[i] = i;
}
const int i0 = element_map->island_indices[island_index];
const int i1 = i0 + element_map->island_total_uvs[island_index];
/* Add iso_edges. */
for (int i = i0; i < i1; i++) {
const UvElement *element = element_map->storage + i;
/* Look forward around the current face. */
add_iso_edge(g, element->l, element->l->next, element_map, island_index);
/* Look backward around the current face.
* (Required for certain vertex selection cases.)
*/
add_iso_edge(g, element->l->prev, element->l, element_map, island_index);
}
/* TODO: call g->sort_vertices_by_degree() */
return g;
}
/* Convert each island inside an `element_map` into an `iso_graph`, and append them to the
* clipboard buffer. */
void UV_ClipboardBuffer::append(UvElementMap *element_map, const int cd_loop_uv_offset)
{
for (int island_index = 0; island_index < element_map->total_islands; island_index++) {
offset.append(uv.size());
graph.append(build_iso_graph(element_map, island_index, cd_loop_uv_offset));
/* TODO: Consider iterating over `BM_uv_element_map_ensure_unique_index` instead. */
for (int j = 0; j < element_map->island_total_uvs[island_index]; j++) {
UvElement *element = element_map->storage + element_map->island_indices[island_index] + j;
if (!element->separate) {
continue;
}
MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(element->l, cd_loop_uv_offset));
uv.append(std::make_pair(luv->uv[0], luv->uv[1]));
}
}
}
/* Write UVs back to an island. */
void UV_ClipboardBuffer::write_uvs(UvElementMap *element_map,
int island_index,
const int cd_loop_uv_offset,
const blender::Vector<int> &label)
{
BLI_assert(label.size() == element_map->island_total_unique_uvs[island_index]);
/* TODO: Consider iterating over `BM_uv_element_map_ensure_unique_index` instead. */
int unique_uv = 0;
for (int j = 0; j < element_map->island_total_uvs[island_index]; j++) {
int k = element_map->island_indices[island_index] + j;
UvElement *element = element_map->storage + k;
if (!element->separate) {
continue;
}
BLI_assert(0 <= unique_uv);
BLI_assert(unique_uv < label.size());
const std::pair<float, float> &source_uv = uv_clipboard->uv[label[unique_uv]];
while (element) {
MLoopUV *luv = static_cast<MLoopUV *>(BM_ELEM_CD_GET_VOID_P(element->l, cd_loop_uv_offset));
luv->uv[0] = source_uv.first;
luv->uv[1] = source_uv.second;
element = element->next;
if (!element || element->separate) {
break;
}
}
unique_uv++;
}
BLI_assert(unique_uv == label.size());
}
/* Call the external isomorphism solver. */
static bool find_isomorphism(UvElementMap *dest,
const int dest_island_index,
GraphISO *graph_source,
blender::Vector<int> &r_label,
int cd_loop_uv_offset)
{
const int island_total_unique_uvs = dest->island_total_unique_uvs[dest_island_index];
if (island_total_unique_uvs != graph_source->n) {
return false; /* Isomorphisms can't differ in |iso_vert|. */
}
r_label.resize(island_total_unique_uvs);
GraphISO *graph_dest = build_iso_graph(dest, dest_island_index, cd_loop_uv_offset);
int(*solution)[2] = (int(*)[2])MEM_mallocN(graph_source->n * sizeof(*solution), __func__);
int solution_length = 0;
const bool result = ED_uvedit_clipboard_maximum_common_subgraph(
graph_source, graph_dest, solution, &solution_length);
/* Todo: Implement "Best Effort" / "Nearest Match" paste functionality here. */
if (result) {
BLI_assert(solution_length == dest->island_total_unique_uvs[dest_island_index]);
for (int i = 0; i < solution_length; i++) {
int index_s = solution[i][0];
int index_t = solution[i][1];
BLI_assert(0 <= index_s && index_s < solution_length);
BLI_assert(0 <= index_t && index_t < solution_length);
r_label[index_t] = index_s;
}
}
MEM_SAFE_FREE(solution);
delete graph_dest;
return result;
}
bool UV_ClipboardBuffer::find_isomorphism(UvElementMap *dest_element_map,
int dest_island_index,
blender::Vector<int> &r_label,
int cd_loop_uv_offset)
{
for (int source_island_index : graph.index_range()) {
if (::find_isomorphism(dest_element_map,
dest_island_index,
graph[source_island_index],
r_label,
cd_loop_uv_offset)) {
const int island_total_unique_uvs =
dest_element_map->island_total_unique_uvs[dest_island_index];
const int island_offset = offset[source_island_index];
BLI_assert(island_total_unique_uvs == r_label.size());
for (int i = 0; i < island_total_unique_uvs; i++) {
r_label[i] += island_offset; /* TODO: (minor optimization) Defer offset. */
}
/* TODO: There may be more than one match. How to choose between them? */
return true;
}
}
return false;
}
static int uv_copy_exec(bContext *C, wmOperator *op)
{
UV_clipboard_free();
uv_clipboard = new UV_ClipboardBuffer();
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
const bool use_seams = false;
UvElementMap *element_map = BM_uv_element_map_create(
em->bm, scene, true, false, use_seams, true);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
uv_clipboard->append(element_map, cd_loop_uv_offset);
BM_uv_element_map_free(element_map);
}
MEM_freeN(objects);
/* TODO: Serialize `UvClipboard` to system clipboard. */
return OPERATOR_FINISHED;
}
static int uv_paste_exec(bContext *C, wmOperator *op)
{
/* TODO: Restore `UvClipboard` from system clipboard. */
if (!uv_clipboard) {
return OPERATOR_FINISHED; /* Nothing to do. */
}
ViewLayer *view_layer = CTX_data_view_layer(C);
Scene *scene = CTX_data_scene(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
scene, view_layer, ((View3D *)NULL), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
const bool use_seams = false;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
UvElementMap *dest_element_map = BM_uv_element_map_create(
em->bm, scene, true, false, use_seams, true);
for (int i = 0; i < dest_element_map->total_islands; i++) {
blender::Vector<int> label;
const bool found = uv_clipboard->find_isomorphism(
dest_element_map, i, label, cd_loop_uv_offset);
if (!found) {
continue; /* No source UVs can be found that is isomorphic to this island. */
}
uv_clipboard->write_uvs(dest_element_map, i, cd_loop_uv_offset, label);
}
BM_uv_element_map_free(dest_element_map);
DEG_id_tag_update(static_cast<ID *>(ob->data), 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void UV_OT_copy(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Copy UVs";
ot->description = "Copy selected UV vertices";
ot->idname = "UV_OT_copy";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_copy_exec;
ot->poll = ED_operator_uvedit;
}
void UV_OT_paste(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Paste UVs";
ot->description = "Paste selected UV vertices";
ot->idname = "UV_OT_paste";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->exec = uv_paste_exec;
ot->poll = ED_operator_uvedit;
}
void UV_clipboard_free()
{
delete uv_clipboard;
uv_clipboard = nullptr;
}

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@ -0,0 +1,419 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (c) 2019 Stefano Quer.
* Additional code, copyright 2022 Blender Foundation. All rights reserved.
*
* Originally 6846114 from https://github.com/stefanoquer/graphISO/blob/master/v3
* graphISO: Tools to compute the Maximum Common Subgraph between two graphs.
*/
#include "uvedit_clipboard_graph_iso.hh"
#include "BLI_assert.h"
#include "MEM_guardedalloc.h"
#include <algorithm>
#include <limits.h>
#define L 0
#define R 1
#define LL 2
#define RL 3
#define ADJ 4
#define P 5
#define W 6
#define IRL 7
#define BDS 8
GraphISO::GraphISO(int n)
{
this->n = n;
label = static_cast<uint *>(MEM_mallocN(n * sizeof *label, __func__));
adjmat = static_cast<uint8_t **>(MEM_mallocN(n * sizeof *adjmat, __func__));
/* \note Allocation of `n * n` bytes total! */
for (int i = 0; i < n; i++) {
/* Caution, are you trying to change the representation of adjmat?
* Consider `blender::Vector<std::pair<int, int>> adjmat;` instead.
* Better still is to use a different algorithm. See for example:
* https://www.uni-ulm.de/fileadmin/website_uni_ulm/iui.inst.190/Mitarbeiter/toran/beatcs09.pdf
*/
adjmat[i] = static_cast<unsigned char *>(MEM_callocN(n * sizeof *adjmat[i], __func__));
}
degree = nullptr;
}
GraphISO::~GraphISO()
{
for (int i = 0; i < n; i++) {
MEM_freeN(adjmat[i]);
}
MEM_freeN(adjmat);
MEM_freeN(label);
if (degree) {
MEM_freeN(degree);
}
}
void GraphISO::add_edge(int v, int w)
{
BLI_assert(v != w);
adjmat[v][w] = 1;
adjmat[w][v] = 1;
}
void GraphISO::calculate_degrees() const
{
if (degree) {
return;
}
degree = static_cast<unsigned int *>(MEM_mallocN(n * sizeof *degree, __func__));
for (int v = 0; v < n; v++) {
int row_count = 0;
for (int w = 0; w < n; w++) {
if (adjmat[v][w]) {
row_count++;
}
}
degree[v] = row_count;
}
}
class GraphISO_DegreeCompare {
public:
GraphISO_DegreeCompare(const GraphISO *g)
{
this->g = g;
}
const GraphISO *g;
bool operator()(int i, int j) const
{
return g->degree[i] < g->degree[j];
}
};
GraphISO *GraphISO::sort_vertices_by_degree() const
{
calculate_degrees();
int *vv = static_cast<int *>(MEM_mallocN(n * sizeof *vv, __func__));
for (int i = 0; i < n; i++) {
vv[i] = i;
}
/* Currently ordering iso_verts by degree.
* Instead should order iso_verts by frequency of degree. */
GraphISO_DegreeCompare compare_obj(this);
std::sort(vv, vv + n, compare_obj);
GraphISO *subg = new GraphISO(n);
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
subg->adjmat[i][j] = adjmat[vv[i]][vv[j]];
}
}
for (int i = 0; i < n; i++) {
subg->label[i] = label[vv[i]];
}
subg->calculate_degrees();
MEM_freeN(vv);
return subg;
}
static void update_incumbent(uint8_t cur[][2], int inc[][2], int cur_pos, int *inc_pos)
{
if (cur_pos > *inc_pos) {
*inc_pos = cur_pos;
for (int i = 0; i < cur_pos; i++) {
inc[i][L] = cur[i][L];
inc[i][R] = cur[i][R];
}
}
}
static void add_bidomain(uint8_t domains[][BDS],
int *bd_pos,
uint8_t left_i,
uint8_t right_i,
uint8_t left_len,
uint8_t right_len,
uint8_t is_adjacent,
uint8_t cur_pos)
{
domains[*bd_pos][L] = left_i;
domains[*bd_pos][R] = right_i;
domains[*bd_pos][LL] = left_len;
domains[*bd_pos][RL] = right_len;
domains[*bd_pos][ADJ] = is_adjacent;
domains[*bd_pos][P] = cur_pos;
domains[*bd_pos][W] = UINT8_MAX;
domains[*bd_pos][IRL] = right_len;
(*bd_pos)++;
}
static int calc_bound(uint8_t domains[][BDS], int bd_pos, int cur_pos)
{
int bound = 0;
for (int i = bd_pos - 1; i >= 0 && domains[i][P] == cur_pos; i--) {
bound += std::min(domains[i][LL], domains[i][IRL]);
}
return bound;
}
static int partition(uint8_t *arr, int start, int len, const uint8_t *adjrow)
{
int i = 0;
for (int j = 0; j < len; j++) {
if (adjrow[arr[start + j]]) {
std::swap(arr[start + i], arr[start + j]);
i++;
}
}
return i;
}
static void generate_next_domains(uint8_t domains[][BDS],
int *bd_pos,
int cur_pos,
uint8_t *left,
uint8_t *right,
uint8_t v,
uint8_t w,
int inc_pos,
uint8_t **adjmat0,
uint8_t **adjmat1)
{
int i;
int bd_backup = *bd_pos;
int bound = 0;
uint8_t *bd;
for (i = *bd_pos - 1, bd = &domains[i][L]; i >= 0 && bd[P] == cur_pos - 1;
i--, bd = &domains[i][L]) {
uint8_t l_len = partition(left, bd[L], bd[LL], adjmat0[v]);
uint8_t r_len = partition(right, bd[R], bd[RL], adjmat1[w]);
if (bd[LL] - l_len && bd[RL] - r_len) {
add_bidomain(domains,
bd_pos,
bd[L] + l_len,
bd[R] + r_len,
bd[LL] - l_len,
bd[RL] - r_len,
bd[ADJ],
(uint8_t)(cur_pos));
bound += std::min(bd[LL] - l_len, bd[RL] - r_len);
}
if (l_len && r_len) {
add_bidomain(domains, bd_pos, bd[L], bd[R], l_len, r_len, true, (uint8_t)(cur_pos));
bound += std::min(l_len, r_len);
}
}
if (cur_pos + bound <= inc_pos) {
*bd_pos = bd_backup;
}
}
static uint8_t select_next_v(uint8_t *left, uint8_t *bd)
{
uint8_t min = UINT8_MAX;
uint8_t idx = UINT8_MAX;
if (bd[RL] != bd[IRL]) {
return left[bd[L] + bd[LL]];
}
for (uint8_t i = 0; i < bd[LL]; i++) {
if (left[bd[L] + i] < min) {
min = left[bd[L] + i];
idx = i;
}
}
std::swap(left[bd[L] + idx], left[bd[L] + bd[LL] - 1]);
bd[LL]--;
bd[RL]--;
return min;
}
static uint8_t find_min_value(uint8_t *arr, uint8_t start_idx, uint8_t len)
{
uint8_t min_v = UINT8_MAX;
for (int i = 0; i < len; i++) {
if (arr[start_idx + i] < min_v) {
min_v = arr[start_idx + i];
}
}
return min_v;
}
static void select_bidomain(
uint8_t domains[][BDS], int bd_pos, uint8_t *left, int current_matching_size, bool connected)
{
int i;
int min_size = INT_MAX;
int min_tie_breaker = INT_MAX;
int best = INT_MAX;
uint8_t *bd;
for (i = bd_pos - 1, bd = &domains[i][L]; i >= 0 && bd[P] == current_matching_size;
i--, bd = &domains[i][L]) {
if (connected && current_matching_size > 0 && !bd[ADJ]) {
continue;
}
int len = bd[LL] > bd[RL] ? bd[LL] : bd[RL];
if (len < min_size) {
min_size = len;
min_tie_breaker = find_min_value(left, bd[L], bd[LL]);
best = i;
}
else if (len == min_size) {
int tie_breaker = find_min_value(left, bd[L], bd[LL]);
if (tie_breaker < min_tie_breaker) {
min_tie_breaker = tie_breaker;
best = i;
}
}
}
if (best != INT_MAX && best != bd_pos - 1) {
uint8_t tmp[BDS];
for (i = 0; i < BDS; i++) {
tmp[i] = domains[best][i];
}
for (i = 0; i < BDS; i++) {
domains[best][i] = domains[bd_pos - 1][i];
}
for (i = 0; i < BDS; i++) {
domains[bd_pos - 1][i] = tmp[i];
}
}
}
static uint8_t select_next_w(uint8_t *right, uint8_t *bd)
{
uint8_t min = UINT8_MAX;
uint8_t idx = UINT8_MAX;
for (uint8_t i = 0; i < bd[RL] + 1; i++) {
if ((right[bd[R] + i] > bd[W] || bd[W] == UINT8_MAX) && right[bd[R] + i] < min) {
min = right[bd[R] + i];
idx = i;
}
}
if (idx == UINT8_MAX) {
bd[RL]++;
}
return idx;
}
static void maximum_common_subgraph_internal(
int incumbent[][2], int *inc_pos, uint8_t **adjmat0, int n0, uint8_t **adjmat1, int n1)
{
int min = std::min(n0, n1);
uint8_t cur[min][2];
uint8_t domains[min * min][BDS];
uint8_t left[n0], right[n1];
uint8_t v, w, *bd;
int bd_pos = 0;
for (int i = 0; i < n0; i++) {
left[i] = i;
}
for (int i = 0; i < n1; i++) {
right[i] = i;
}
add_bidomain(domains, &bd_pos, 0, 0, n0, n1, 0, 0);
int iteration_count = 0;
while (bd_pos > 0) {
if (iteration_count++ > 10000000) {
/* Unlikely to find a solution, may as well give up.
* Can occur with moderate sized inputs where the graph has lots of symmetry, e.g. a cube
* subdivided 3x times.
*/
return;
}
bd = &domains[bd_pos - 1][L];
if (calc_bound(domains, bd_pos, bd[P]) + bd[P] <= *inc_pos ||
(bd[LL] == 0 && bd[RL] == bd[IRL])) {
bd_pos--;
}
else {
const bool connected = false;
select_bidomain(domains, bd_pos, left, domains[bd_pos - 1][P], connected);
v = select_next_v(left, bd);
if ((bd[W] = select_next_w(right, bd)) != UINT8_MAX) {
w = right[bd[R] + bd[W]]; /* Swap the W after the bottom of the current right domain. */
right[bd[R] + bd[W]] = right[bd[R] + bd[RL]];
right[bd[R] + bd[RL]] = w;
bd[W] = w; /* Store the W used for this iteration. */
cur[bd[P]][L] = v;
cur[bd[P]][R] = w;
update_incumbent(cur, incumbent, bd[P] + (uint8_t)1, inc_pos);
generate_next_domains(
domains, &bd_pos, bd[P] + 1, left, right, v, w, *inc_pos, adjmat0, adjmat1);
}
}
}
}
static bool check_automorphism(const GraphISO *g0,
const GraphISO *g1,
int solution[][2],
int *solution_length)
{
if (g0->n != g1->n) {
return false;
}
for (int i = 0; i < g0->n; i++) {
if (g0->label[i] != g1->label[i]) {
return false;
}
for (int j = 0; j < g0->n; j++) {
if (g0->adjmat[i][j] != g1->adjmat[i][j]) {
return false;
}
}
solution[i][0] = i;
solution[i][1] = i;
}
*solution_length = g0->n;
return true;
}
bool ED_uvedit_clipboard_maximum_common_subgraph(GraphISO *g0_input,
GraphISO *g1_input,
int solution[][2],
int *solution_length)
{
if (check_automorphism(g0_input, g1_input, solution, solution_length)) {
return true;
}
int n0 = g0_input->n;
int n1 = g1_input->n;
int min_size = std::min(n0, n1);
if (min_size >= UINT8_MAX - 2) {
return false;
}
GraphISO *g0 = g0_input->sort_vertices_by_degree();
GraphISO *g1 = g1_input->sort_vertices_by_degree();
int sol_len = 0;
maximum_common_subgraph_internal(solution, &sol_len, g0->adjmat, n0, g1->adjmat, n1);
*solution_length = sol_len;
bool result = (sol_len == n0);
if (result) {
for (int i = 0; i < sol_len; i++) {
solution[i][0] = g0->label[solution[i][0]]; /* Index from input. */
solution[i][1] = g1->label[solution[i][1]];
}
}
delete g1;
delete g0;
return result;
}

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@ -0,0 +1,40 @@
/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright (c) 2019 Stefano Quer.
* Additional code, copyright 2022 Blender Foundation. All rights reserved.
*
* Originally 6846114 from https://github.com/stefanoquer/graphISO/blob/master/v3
* graphISO: Tools to compute the Maximum Common Subgraph between two graphs.
*/
/** \file
* \ingroup eduv
*/
#pragma once
#include <sys/types.h>
/* A thin representation of a "Graph" in graph theory. */
class GraphISO {
public:
GraphISO(int n);
~GraphISO();
int n;
uint8_t **adjmat;
uint *label;
mutable uint *degree;
void add_edge(int v, int w);
GraphISO *sort_vertices_by_degree() const;
private:
void calculate_degrees() const;
};
/* Find the maximum common subgraph between two graphs.
* (Can be used to find graph ismorphism.)
*/
bool ED_uvedit_clipboard_maximum_common_subgraph(GraphISO *,
GraphISO *,
int solution[][2],
int *solution_length);

View File

@ -7,6 +7,10 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct BMFace;
struct BMLoop;
struct Object;
@ -146,6 +150,10 @@ void UV_OT_rip(struct wmOperatorType *ot);
void UV_OT_stitch(struct wmOperatorType *ot);
void UV_OT_smart_project(struct wmOperatorType *ot);
/* uvedit_copy_paste.cc */
void UV_OT_copy(wmOperatorType *ot);
void UV_OT_paste(wmOperatorType *ot);
/* uvedit_path.c */
void UV_OT_shortest_path_pick(struct wmOperatorType *ot);
@ -182,3 +190,7 @@ void UV_OT_select_overlap(struct wmOperatorType *ot);
void UV_OT_select_similar(struct wmOperatorType *ot);
/* Used only when UV sync select is disabled. */
void UV_OT_select_mode(struct wmOperatorType *ot);
#ifdef __cplusplus
}
#endif

View File

@ -2091,6 +2091,8 @@ void ED_operatortypes_uvedit(void)
WM_operatortype_append(UV_OT_reveal);
WM_operatortype_append(UV_OT_hide);
WM_operatortype_append(UV_OT_copy);
WM_operatortype_append(UV_OT_paste);
WM_operatortype_append(UV_OT_cursor_set);
}

View File

@ -428,6 +428,8 @@ void wm_exit_schedule_delayed(const bContext *C)
WM_event_add_mousemove(win); /* ensure handler actually gets called */
}
void UV_clipboard_free(void);
void WM_exit_ex(bContext *C, const bool do_python)
{
wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;
@ -536,6 +538,7 @@ void WM_exit_ex(bContext *C, const bool do_python)
BKE_mask_clipboard_free();
BKE_vfont_clipboard_free();
BKE_node_clipboard_free();
UV_clipboard_free();
#ifdef WITH_COMPOSITOR_CPU
COM_deinitialize();