GPUState: Fix Point Size issues

The point size was not updated in the right branch and setting the point
size via GPU_point_size was effectively disabling its use.
This commit is contained in:
Clément Foucault 2020-09-10 15:51:20 +02:00
parent 7f4799a189
commit 72f63ba7e9
Notes: blender-bot 2023-02-14 08:08:54 +01:00
Referenced by issue #80782, GPU: Curve editing widget point size broken after recent commit
Referenced by issue #80664, Tiny node sockets
Referenced by issue #80538, Knife Tool Glitches
2 changed files with 7 additions and 4 deletions

View File

@ -173,12 +173,15 @@ void GPU_line_width(float width)
void GPU_point_size(float size)
{
SET_MUTABLE_STATE(point_size, size * PIXELSIZE);
GPUStateManager *stack = Context::get()->state_manager;
auto &state = stack->mutable_state;
/* Set point size sign negative to disable. */
state.point_size = size * signf(state.point_size);
}
/* Programmable point size
* - shaders set their own point size when enabled
* - use glPointSize when disabled */
* - use GPU_point_size when disabled */
/* TODO remove and use program point size everywhere */
void GPU_program_point_size(bool enable)
{

View File

@ -141,13 +141,13 @@ void GLStateManager::set_mutable_state(const GPUStateMutable &state)
GPUStateMutable changed = state ^ current_mutable_;
/* TODO remove, should be uniform. */
if (changed.point_size != 0) {
if (changed.point_size != 0.0f) {
if (state.point_size > 0.0f) {
glEnable(GL_PROGRAM_POINT_SIZE);
glPointSize(state.point_size);
}
else {
glDisable(GL_PROGRAM_POINT_SIZE);
glPointSize(fabsf(state.point_size));
}
}