3D View: add back initial clipping support

Use clipping for workbench solid mode drawing.

Other modes & shading support still needs to be added.
This commit is contained in:
Campbell Barton 2019-01-21 10:43:01 +11:00
parent 0d8d26696f
commit 7467049055
Notes: blender-bot 2023-04-14 09:18:04 +02:00
Referenced by commit 185c2487a6, Fix T60737: Crash workbench rendering
Referenced by issue #60850, Emulate 3 button mouse couses weird behavior in UI
Referenced by issue #60737, Crash when rendering with Workbench engine
Referenced by issue #60725, Models become glitchy and transparent in front of images.
7 changed files with 52 additions and 5 deletions

View File

@ -6675,10 +6675,6 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
rv3d->render_engine = NULL;
rv3d->sms = NULL;
rv3d->smooth_timer = NULL;
/* TODO: support clipping in 2.8x,
* Tools use clipping which is confusing when it isn't displayed, T59580. */
rv3d->rflag &= ~RV3D_CLIPPING;
}
}
}

View File

@ -1,10 +1,16 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform mat4 ModelMatrixInverse;
uniform mat4 ProjectionMatrix;
uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrixInverse;
uniform mat3 NormalMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
#ifndef HAIR_SHADER
in vec3 pos;
in vec3 nor;
@ -68,4 +74,14 @@ void main()
normal_viewport = normalize(normal_viewport);
# endif
#endif
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
#endif
}

View File

@ -88,6 +88,18 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wd->curvature_ridge = 0.5f / max_ff(SQUARE(wpd->shading.curvature_ridge_factor), 1e-4f);
wd->curvature_valley = 0.7f / max_ff(SQUARE(wpd->shading.curvature_valley_factor), 1e-4f);
{
RegionView3D *rv3d = draw_ctx->rv3d;
if (rv3d->rflag & RV3D_CLIPPING) {
memcpy(wpd->world_clip_planes, rv3d->clip, sizeof(float[6][4]));
wpd->world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
DRW_state_clip_planes_count_set(6);
}
else {
wpd->world_clip_planes_len = 0;
}
}
wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), &wpd->world_data);
/* Cavity settings */
@ -172,6 +184,13 @@ void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, floa
DRW_uniformbuffer_update(wpd->world_ubo, wd);
}
void workbench_private_draw_finish(WORKBENCH_PrivateData *wpd)
{
if (wpd->world_clip_planes_len) {
DRW_state_clip_planes_reset();
}
}
void workbench_private_data_free(WORKBENCH_PrivateData *wpd)
{
BLI_ghash_free(wpd->material_hash, NULL, MEM_freeN);

View File

@ -1081,6 +1081,7 @@ void workbench_deferred_draw_finish(WORKBENCH_Data *vedata)
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PrivateData *wpd = stl->g_data;
workbench_private_draw_finish(wpd);
workbench_private_data_free(wpd);
workbench_volume_smoke_textures_free(wpd);
}

View File

@ -647,6 +647,7 @@ void workbench_forward_draw_finish(WORKBENCH_Data *vedata)
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PrivateData *wpd = stl->g_data;
workbench_private_draw_finish(wpd);
workbench_private_data_free(wpd);
workbench_volume_smoke_textures_free(wpd);
}

View File

@ -110,6 +110,9 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd, bool use_text
if (is_hair) {
BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
}
if (wpd->world_clip_planes_len) {
BLI_dynstr_appendf(ds, "#define USE_WORLD_CLIP_PLANES\n");
}
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
@ -168,6 +171,7 @@ int workbench_material_get_prepass_shader_index(
SET_FLAG_FROM_TEST(index, NORMAL_VIEWPORT_PASS_ENABLED(wpd), 1 << 3);
SET_FLAG_FROM_TEST(index, MATCAP_ENABLED(wpd), 1 << 4);
SET_FLAG_FROM_TEST(index, use_textures, 1 << 5);
SET_FLAG_FROM_TEST(index, wpd->world_clip_planes_len != 0, 1 << 6);
return index;
}
@ -236,6 +240,12 @@ void workbench_material_shgroup_uniform(
}
DRW_shgroup_uniform_float(grp, "materialRoughness", &material->roughness, 1);
}
if (wpd->world_clip_planes_len) {
DRW_shgroup_uniform_vec4(grp, "WorldClipPlanes", wpd->world_clip_planes[0], wpd->world_clip_planes_len);
DRW_shgroup_uniform_int(grp, "WorldClipPlanesLen", &wpd->world_clip_planes_len, 1);
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
}
}
void workbench_material_copy(WORKBENCH_MaterialData *dest_material, const WORKBENCH_MaterialData *source_material)

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@ -41,7 +41,7 @@
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
#define M_GOLDEN_RATION_CONJUGATE 0.618033988749895
#define MAX_COMPOSITE_SHADERS (1 << 6)
#define MAX_PREPASS_SHADERS (1 << 6)
#define MAX_PREPASS_SHADERS (1 << 7)
#define MAX_ACCUM_SHADERS (1 << 4)
#define MAX_CAVITY_SHADERS (1 << 3)
@ -200,6 +200,9 @@ typedef struct WORKBENCH_PrivateData {
bool shadow_changed;
bool is_playback;
float world_clip_planes[6][4];
int world_clip_planes_len;
/* Volumes */
bool volumes_do;
ListBase smoke_domains;
@ -318,6 +321,7 @@ bool studiolight_camera_in_object_shadow(WORKBENCH_PrivateData *wpd, Object *ob,
/* workbench_data.c */
void workbench_effect_info_init(WORKBENCH_EffectInfo *effect_info);
void workbench_private_data_init(WORKBENCH_PrivateData *wpd);
void workbench_private_draw_finish(WORKBENCH_PrivateData *wpd);
void workbench_private_data_free(WORKBENCH_PrivateData *wpd);
void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, float r_light_direction[3]);