Particle System: move data creation into RNA update

Relying on evaluation to initialize data causes issues w/ 2.8.
This commit is contained in:
Campbell Barton 2018-06-04 17:55:19 +02:00
parent 7277f8973b
commit 747534af00
3 changed files with 32 additions and 20 deletions

View File

@ -304,6 +304,7 @@ bool psys_check_edited(struct ParticleSystem *psys);
void psys_check_group_weights(struct ParticleSettings *part);
int psys_uses_gravity(struct ParticleSimulationData *sim);
void BKE_particlesettings_fluid_default_settings(struct ParticleSettings *part);
/* free */
void BKE_particlesettings_free(struct ParticleSettings *part);

View File

@ -4140,7 +4140,7 @@ void psys_check_boid_data(ParticleSystem *psys)
}
}
static void fluid_default_settings(ParticleSettings *part)
void BKE_particlesettings_fluid_default_settings(ParticleSettings *part)
{
SPHFluidSettings *fluid = part->fluid;
@ -4172,24 +4172,12 @@ static void psys_prepare_physics(ParticleSimulationData *sim)
sim->psys->flag &= ~PSYS_KEYED;
}
if (part->phystype == PART_PHYS_BOIDS && part->boids == NULL) {
BoidState *state;
part->boids = MEM_callocN(sizeof(BoidSettings), "Boid Settings");
boid_default_settings(part->boids);
state = boid_new_state(part->boids);
BLI_addtail(&state->rules, boid_new_rule(eBoidRuleType_Separate));
BLI_addtail(&state->rules, boid_new_rule(eBoidRuleType_Flock));
((BoidRule*)state->rules.first)->flag |= BOIDRULE_CURRENT;
state->flag |= BOIDSTATE_CURRENT;
BLI_addtail(&part->boids->states, state);
/* RNA Update must ensure this is true. */
if (part->phystype == PART_PHYS_BOIDS) {
BLI_assert(part->boids != NULL);
}
else if (part->phystype == PART_PHYS_FLUID && part->fluid == NULL) {
part->fluid = MEM_callocN(sizeof(SPHFluidSettings), "SPH Fluid Settings");
fluid_default_settings(part);
else if (part->phystype == PART_PHYS_FLUID) {
BLI_assert(part->fluid != NULL);
}
psys_check_boid_data(sim->psys);

View File

@ -131,6 +131,7 @@ static const EnumPropertyItem part_hair_ren_as_items[] = {
#include "BLI_math.h"
#include "BKE_boids.h"
#include "BKE_context.h"
#include "BKE_cloth.h"
#include "BKE_colortools.h"
@ -679,9 +680,31 @@ static void rna_Particle_change_type(Main *bmain, Scene *scene, PointerRNA *ptr)
DAG_relations_tag_update(bmain);
}
static void rna_Particle_change_physics(Main *bmain, Scene *scene, PointerRNA *ptr)
static void rna_Particle_change_physics_type(Main *bmain, Scene *scene, PointerRNA *ptr)
{
particle_recalc(bmain, scene, ptr, PSYS_RECALC_RESET | PSYS_RECALC_PHYS);
ParticleSettings *part = (ParticleSettings *)ptr->data;
if (part->phystype == PART_PHYS_BOIDS && part->boids == NULL) {
BoidState *state;
part->boids = MEM_callocN(sizeof(BoidSettings), "Boid Settings");
boid_default_settings(part->boids);
state = boid_new_state(part->boids);
BLI_addtail(&state->rules, boid_new_rule(eBoidRuleType_Separate));
BLI_addtail(&state->rules, boid_new_rule(eBoidRuleType_Flock));
((BoidRule*)state->rules.first)->flag |= BOIDRULE_CURRENT;
state->flag |= BOIDSTATE_CURRENT;
BLI_addtail(&part->boids->states, state);
}
else if (part->phystype == PART_PHYS_FLUID && part->fluid == NULL) {
part->fluid = MEM_callocN(sizeof(SPHFluidSettings), "SPH Fluid Settings");
BKE_particlesettings_fluid_default_settings(part);
}
}
static void rna_Particle_redo_child(Main *bmain, Scene *scene, PointerRNA *ptr)
@ -2265,7 +2288,7 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_enum_items(prop, phys_type_items);
RNA_def_property_ui_text(prop, "Physics Type", "Particle physics type");
RNA_def_property_update(prop, 0, "rna_Particle_change_physics");
RNA_def_property_update(prop, 0, "rna_Particle_change_physics_type");
prop = RNA_def_property(srna, "rotation_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "rotmode");