PyAPI: add undo redo handlers
Useful so Python can clean up before/after undo steps.
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@ -49,6 +49,10 @@ typedef enum {
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BLI_CB_EVT_LOAD_POST,
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BLI_CB_EVT_SAVE_PRE,
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BLI_CB_EVT_SAVE_POST,
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BLI_CB_EVT_UNDO_PRE,
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BLI_CB_EVT_UNDO_POST,
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BLI_CB_EVT_REDO_PRE,
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BLI_CB_EVT_REDO_POST,
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BLI_CB_EVT_SCENE_UPDATE_PRE,
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BLI_CB_EVT_SCENE_UPDATE_POST,
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BLI_CB_EVT_GAME_PRE,
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@ -38,6 +38,8 @@
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#include "DNA_scene_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_callbacks.h"
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#include "BLI_listbase.h"
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#include "BLT_translation.h"
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@ -119,17 +121,50 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
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return ED_undo_gpencil_step(C, step, undoname);
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}
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UndoStep *step_data_from_name = NULL;
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int step_for_callback = step;
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if (undoname != NULL) {
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step_data_from_name = BKE_undosys_step_find_by_name(wm->undo_stack, undoname);
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if (step_data_from_name == NULL) {
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return OPERATOR_CANCELLED;
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}
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/* TODO(campbell), could use simple optimization. */
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BLI_assert(step_data_from_name != wm->undo_stack->step_active);
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step_for_callback = (
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BLI_findindex(&wm->undo_stack->steps, step_data_from_name) <
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BLI_findindex(&wm->undo_stack->steps, wm->undo_stack->step_active)) ? 1 : -1;
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}
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/* App-Handlers (pre). */
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{
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/* Note: ignore grease pencil for now. */
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Main *bmain = CTX_data_main(C);
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wm->op_undo_depth++;
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BLI_callback_exec(bmain, &scene->id, (step_for_callback > 0) ? BLI_CB_EVT_UNDO_PRE : BLI_CB_EVT_REDO_PRE);
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wm->op_undo_depth--;
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}
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/* Undo System */
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{
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if (undoname) {
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UndoStep *step_data = BKE_undosys_step_find_by_name(wm->undo_stack, undoname);
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BKE_undosys_step_undo_with_data(wm->undo_stack, C, step_data);
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BKE_undosys_step_undo_with_data(wm->undo_stack, C, step_data_from_name);
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}
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else {
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BKE_undosys_step_undo_compat_only(wm->undo_stack, C, step);
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}
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}
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/* App-Handlers (post). */
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{
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Main *bmain = CTX_data_main(C);
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scene = CTX_data_scene(C);
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wm->op_undo_depth++;
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BLI_callback_exec(bmain, &scene->id, step_for_callback > 0 ? BLI_CB_EVT_UNDO_PRE : BLI_CB_EVT_REDO_PRE);
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wm->op_undo_depth--;
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}
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WM_event_add_notifier(C, NC_WINDOW, NULL);
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WM_event_add_notifier(C, NC_WM | ND_UNDO, NULL);
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@ -59,6 +59,10 @@ static PyStructSequence_Field app_cb_info_fields[] = {
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{(char *)"load_post", (char *)"on loading a new blend file (after)"},
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{(char *)"save_pre", (char *)"on saving a blend file (before)"},
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{(char *)"save_post", (char *)"on saving a blend file (after)"},
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{(char *)"undo_pre", (char *)"on loading an undo step (before)"},
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{(char *)"undo_post", (char *)"on loading an undo step (after)"},
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{(char *)"redo_pre", (char *)"on loading a redo step (before)"},
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{(char *)"redo_post", (char *)"on loading a redo step (after)"},
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{(char *)"scene_update_pre", (char *)"on every scene data update. Does not imply that anything changed in the "
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"scene, just that the dependency graph is about to be reevaluated, and the "
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"scene is about to be updated by Blender's animation system."},
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