Multi-Objects: MESH_OT_colors_reverse

This commit is contained in:
Dalai Felinto 2018-08-20 17:42:36 -03:00
parent 3c5365556a
commit 753be0a2a5
Notes: blender-bot 2023-02-14 07:08:26 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 24 additions and 12 deletions

View File

@ -2545,22 +2545,34 @@ static int edbm_rotate_colors_exec(bContext *C, wmOperator *op)
static int edbm_reverse_colors_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMOperator bmop;
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "reverse_colors faces=%hf", BM_ELEM_SELECT);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(ob);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
if (em->bm->totfacesel == 0) {
continue;
}
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, true)) {
return OPERATOR_CANCELLED;
BMOperator bmop;
/* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "reverse_colors faces=%hf", BM_ELEM_SELECT);
/* execute the operator */
BMO_op_exec(em->bm, &bmop);
/* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, true)) {
return OPERATOR_CANCELLED;
}
EDBM_update_generic(em, false, false);
}
EDBM_update_generic(em, false, false);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}