OpenGL: better context creation on Windows

Compatibility profile was working fine, this is mostly to get the highest GL core profile version available.

Our minimum requirement is 3.3 core profile.  When we request a specific GL version:
 - AMD and Intel give us exactly this version 
 - NVIDIA gives at least this version <-- desired behavior 
so we ask for 4.5, 4.4 ... 3.3 in descending order to get the best version on the user's system.

Accept OpenGL 3.0 on Mesa instead of 3.3+ compatibility profile. (requested by @LazyDodo) This will be removed after we finish moving to core profile.

Part of T49012 and T51164
This commit is contained in:
Mike Erwin 2017-04-24 22:30:17 -04:00
parent 9c87bb124a
commit 75a759ea5e
2 changed files with 64 additions and 21 deletions

View File

@ -878,6 +878,7 @@ GHOST_TSuccess GHOST_ContextWGL::initializeDrawingContext()
else
m_hGLRC = s_sharedHGLRC;
}
#ifdef WITH_LEGACY_OPENGL
else {
if (m_contextProfileMask != 0)
fprintf(stderr, "Warning! Legacy WGL is unable to select between OpenGL profiles.");
@ -893,6 +894,7 @@ GHOST_TSuccess GHOST_ContextWGL::initializeDrawingContext()
else
m_hGLRC = s_sharedHGLRC;
}
#endif // WITH_LEGACY_OPENGL
if (!WIN32_CHK(m_hGLRC != NULL)) {
::wglMakeCurrent(prevHDC, prevHGLRC);
@ -944,7 +946,13 @@ GHOST_TSuccess GHOST_ContextWGL::initializeDrawingContext()
MB_OK | MB_ICONERROR);
exit(0);
}
#if defined(WITH_LEGACY_OPENGL)
else if (version[0] < '3') {
// relax requirements for Mesa, which uses GL 3.0
// while other drivers use GL 3.3+ compatibility profile
#else
else if (version[0] < '3' || (version[0] == '3' && version[2] < '3')) {
#endif
MessageBox(m_hWnd, "Blender requires a graphics driver with OpenGL 3.3 support.\n\n"
"The program will now close.",
"Blender - Unsupported Graphics Driver!",

View File

@ -612,36 +612,71 @@ GHOST_Context *GHOST_WindowWin32::newDrawingContext(GHOST_TDrawingContextType ty
{
if (type == GHOST_kDrawingContextTypeOpenGL) {
const int profile_mask =
#if defined(WITH_GL_PROFILE_CORE)
WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
#elif defined(WITH_GL_PROFILE_COMPAT)
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
#else
# error // must specify either core or compat at build time
#endif
// During development:
// ask for 2.1 context, driver gives latest compatibility profile
// (we check later to ensure it's >= 3.3 on Windows)
//
// Final Blender 2.8:
// try 4.x core profile
// try 3.3 core profile
// no fallbacks
GHOST_Context *context = new GHOST_ContextWGL(
// TODO(merwin): query version of initial dummy context, request that + profile + debug
GHOST_Context *context;
#if defined(WITH_GL_PROFILE_CORE)
// our minimum requirement is 3.3 core profile
// when we request a specific GL version:
// - AMD and Intel give us exactly this version
// - NVIDIA gives at least this version <-- desired behavior
// so we ask for 4.5, 4.4 ... 3.3 in descending order to get the best version on the user's system
for (int minor = 5; minor >= 0; --minor) {
context = new GHOST_ContextWGL(
m_wantStereoVisual,
m_wantAlphaBackground,
m_wantNumOfAASamples,
m_hWnd,
m_hDC,
WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
4, minor,
(m_debug_context ? WGL_CONTEXT_DEBUG_BIT_ARB : 0),
GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
if (context->initializeDrawingContext())
return context;
else
delete context;
}
context = new GHOST_ContextWGL(
m_wantStereoVisual,
m_wantAlphaBackground,
m_wantNumOfAASamples,
m_hWnd,
m_hDC,
profile_mask,
#if 0
3, 3, // specific GL version requested
// AMD gives us exactly this version
// NVIDIA gives at least this version <-- desired behavior
#else
2, 1, // any GL version >= 2.1 (hopefully the latest)
// we check later to ensure it's >= 3.3 on Windows
// TODO(merwin): fix properly!
// 2.1 ignores the profile bit & is incompatible with core profile
// query version of initial dummy context, request that + profile + debug
#endif
WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
3, 3,
(m_debug_context ? WGL_CONTEXT_DEBUG_BIT_ARB : 0),
GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
#elif defined(WITH_GL_PROFILE_COMPAT)
// ask for 2.1 context, driver gives any GL version >= 2.1 (hopefully the latest compatibility profile)
// 2.1 ignores the profile bit & is incompatible with core profile
context = new GHOST_ContextWGL(
m_wantStereoVisual,
m_wantAlphaBackground,
m_wantNumOfAASamples,
m_hWnd,
m_hDC,
0, // no profile bit
2, 1,
(m_debug_context ? WGL_CONTEXT_DEBUG_BIT_ARB : 0),
GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
#else
# error // must specify either core or compat at build time
#endif
if (context->initializeDrawingContext())
return context;
else