Nodes: Improve readability of selected node links
This commit improves the drawing of selected node links: - Highlight the entire link to make it easier to spot where the link is going/coming from. - Always draw selected links on top, so they are always clearly visible. - Don't fade selected node links when the sockets they are connected to are out out view. - Dragged node links still get a partial highlight when they are only attached to one socket. Differential Revision: https://developer.blender.org/D11930
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@ -681,6 +681,7 @@ void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
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void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
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void nodeMuteLinkToggle(struct bNodeTree *ntree, struct bNodeLink *link);
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bool nodeLinkIsHidden(const struct bNodeLink *link);
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bool nodeLinkIsSelected(const struct bNodeLink *link);
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void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
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void nodeToView(const struct bNode *node, float x, float y, float *rx, float *ry);
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@ -2438,6 +2438,11 @@ bool nodeLinkIsHidden(const bNodeLink *link)
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return nodeSocketIsHidden(link->fromsock) || nodeSocketIsHidden(link->tosock);
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}
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bool nodeLinkIsSelected(const bNodeLink *link)
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{
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return (link->fromnode->flag & NODE_SELECT) || (link->tonode->flag & NODE_SELECT);
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}
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/* Adjust the indices of links connected to the given multi input socket after deleting the link at
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* `deleted_index`. This function also works if the link has not yet been deleted. */
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static void adjust_multi_input_indices_after_removed_link(bNodeTree *ntree,
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@ -1967,9 +1967,10 @@ void node_draw_link_bezier(const bContext &C,
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const bNodeLink &link,
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const int th_col1,
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const int th_col2,
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const int th_col3)
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const int th_col3,
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const bool selected)
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{
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const float dim_factor = node_link_dim_factor(v2d, link);
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const float dim_factor = selected ? 1.0f : node_link_dim_factor(v2d, link);
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float thickness = 1.5f;
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float dash_factor = 1.0f;
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@ -2025,19 +2026,17 @@ void node_draw_link_bezier(const bContext &C,
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}
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/* Highlight links connected to selected nodes. */
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const bool is_fromnode_selected = link.fromnode && link.fromnode->flag & SELECT;
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const bool is_tonode_selected = link.tonode && link.tonode->flag & SELECT;
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if (is_fromnode_selected || is_tonode_selected) {
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if (selected) {
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float color_selected[4];
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UI_GetThemeColor4fv(TH_EDGE_SELECT, color_selected);
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const float alpha = color_selected[3];
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/* Interpolate color if highlight color is not fully transparent. */
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if (alpha != 0.0) {
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if (is_fromnode_selected) {
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if (link.fromsock) {
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interp_v3_v3v3(colors[1], colors[1], color_selected, alpha);
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}
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if (is_tonode_selected) {
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if (link.tosock) {
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interp_v3_v3v3(colors[2], colors[2], color_selected, alpha);
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}
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}
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@ -2102,7 +2101,8 @@ void node_draw_link_bezier(const bContext &C,
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void node_draw_link(const bContext &C,
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const View2D &v2d,
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const SpaceNode &snode,
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const bNodeLink &link)
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const bNodeLink &link,
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const bool selected)
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{
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int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
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@ -2146,7 +2146,7 @@ void node_draw_link(const bContext &C,
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}
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}
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node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3);
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node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3, selected);
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}
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} // namespace blender::ed::space_node
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@ -660,7 +660,7 @@ static void node_draw_mute_line(const bContext &C,
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GPU_blend(GPU_BLEND_ALPHA);
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LISTBASE_FOREACH (const bNodeLink *, link, &node.internal_links) {
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node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE);
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node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
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}
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GPU_blend(GPU_BLEND_NONE);
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@ -2650,10 +2650,18 @@ static void node_draw_nodetree(const bContext &C,
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nodelink_batch_start(snode);
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LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) {
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if (!nodeLinkIsHidden(link)) {
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node_draw_link(C, region.v2d, snode, *link);
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if (!nodeLinkIsHidden(link) && !nodeLinkIsSelected(link)) {
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node_draw_link(C, region.v2d, snode, *link, false);
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}
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}
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/* Draw selected node links after the unselected ones, so they are shown on top. */
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LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) {
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if (!nodeLinkIsHidden(link) && nodeLinkIsSelected(link)) {
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node_draw_link(C, region.v2d, snode, *link, true);
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}
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}
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nodelink_batch_end(snode);
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GPU_blend(GPU_BLEND_NONE);
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@ -2838,7 +2846,7 @@ void node_draw_space(const bContext &C, ARegion ®ion)
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GPU_line_smooth(true);
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if (snode.runtime->linkdrag) {
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for (const bNodeLink *link : snode.runtime->linkdrag->links) {
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node_draw_link(C, v2d, snode, *link);
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node_draw_link(C, v2d, snode, *link, true);
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}
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}
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GPU_line_smooth(false);
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@ -196,7 +196,8 @@ void nodelink_batch_end(SpaceNode &snode);
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void node_draw_link(const bContext &C,
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const View2D &v2d,
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const SpaceNode &snode,
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const bNodeLink &link);
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const bNodeLink &link,
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bool selected);
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/**
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* Don't do shadows if th_col3 is -1.
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*/
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@ -206,7 +207,8 @@ void node_draw_link_bezier(const bContext &C,
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const bNodeLink &link,
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int th_col1,
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int th_col2,
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int th_col3);
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int th_col3,
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bool selected);
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/** If v2d not nullptr, it clips and returns 0 if not visible. */
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bool node_link_bezier_points(const View2D *v2d,
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const SpaceNode *snode,
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