error reordering args
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blender-bot
2023-02-14 08:49:50 +01:00
Referenced by issue #45616, Various crashes relative to tesselation faces Referenced by issue #45618, Normals not updated after sculpting Referenced by issue #45624, Crash when switching from sculpt to object mode. Referenced by issue #45612, Blender crashes when I change it to object-mode after having edited the object which multires modifier was set in sculpt-mode.
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@ -3527,8 +3527,9 @@ void render_realtime_texture(ShadeInput *shi, Image *ima)
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/* A modified part of shadeinput.c -> shade_input_set_uv()
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* Used for sampling UV mapped texture color */
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static void textured_face_generate_uv(
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float r_uv[2], const float normal[3], const float hit[3],
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const float v1[3], const float v2[3], const float v3[3])
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const float normal[3], const float hit[3],
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const float v1[3], const float v2[3], const float v3[3],
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float r_uv[2])
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{
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float detsh, t00, t10, t01, t11;
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@ -3733,7 +3734,7 @@ void RE_sample_material_color(
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const float *uv1, *uv2, *uv3;
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const CustomData *data = &orcoDm->loopData;
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const MLoopUV *mloopuv = data->layers[layer_index + i].data;
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const float uv[2];
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float uv[2];
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float l;
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/* point layer name from actual layer data */
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