Indicate to users when manual conversion of Eevee materials is needed

We now shows a report error when user opens a file that need fixing.
It's fine(ish) to not do doversion. It's not fine to not communicate that.
This commit is contained in:
Dalai Felinto 2017-06-22 10:32:50 +02:00
parent f1824507e2
commit 7773a8ad04
1 changed files with 8 additions and 0 deletions

View File

@ -50,6 +50,7 @@
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_workspace.h"
@ -425,19 +426,26 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
/* Eevee shader nodes renamed because of the output node system.
* Note that a new output node is not being added here, because it would be overkill
* to handle this case in lib_verify_nodetree. */
bool error = false;
FOREACH_NODETREE(main, ntree, id) {
if (ntree->type == NTREE_SHADER) {
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_EEVEE_METALLIC && STREQ(node->idname, "ShaderNodeOutputMetallic")) {
BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
error = true;
}
if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
error = true;
}
}
}
} FOREACH_NODETREE_END
if (error) {
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
printf("You need to connect Eevee Metallic and Specular shader nodes to new material output nodes.\n");
}
}
}
}