Fix T56909: wrong interface scale on macOS 10.14, when using 10.14 SDK.
This does not affect existing releases as far as I can tell, only new builds using the new SDK have the problem.
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Notes:
blender-bot
2023-02-14 10:29:32 +01:00
Referenced by issue #76246, "Paste Objects" doesn't copy source objects' collection heirarchy Referenced by issue #58229, Blender 2.79 & 2.8 - Undo when dealing with separate by loose parts ends up with duplicate objects Referenced by issue #58193, Blender 2.8 - Adding new collection from the Objects Menu, does not add the collection to the scene Referenced by issue #58195, Blender 2.8 - No way of adding collections that are manually created to the scene collection Referenced by issue #58188, Extreme FPS loss (24x) between 2.79 and 2.8 with particle systems Referenced by issue #58190, Blender 2.8 - Paste selection from buffer - Disabling 'Active Collection' doesnt work Referenced by issue #57886, Some image empties crash blender2.8 Referenced by issue #56909, OSX Mojave wrong interface scaling
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@ -551,7 +551,15 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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//Creates the OpenGL View inside the window
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m_openGLView = [[CocoaOpenGLView alloc] initWithFrame:rect];
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if (m_systemCocoa->m_nativePixel) {
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// Needs to happen early when building with the 10.14 SDK, otherwise
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// has no effect until resizeing the window.
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if ([m_openGLView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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[m_openGLView setWantsBestResolutionOpenGLSurface:YES];
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}
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}
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[m_openGLView setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
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[m_window setContentView:m_openGLView];
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@ -563,14 +571,9 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
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updateDrawingContext();
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activateDrawingContext();
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// XXX jwilkins: This seems like it belongs in GHOST_ContextCGL, but probably not GHOST_ContextEGL
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if (m_systemCocoa->m_nativePixel) {
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if ([m_openGLView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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[m_openGLView setWantsBestResolutionOpenGLSurface:YES];
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NSRect backingBounds = [m_openGLView convertRectToBacking:[m_openGLView bounds]];
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m_nativePixelSize = (float)backingBounds.size.width / (float)rect.size.width;
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}
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NSRect backingBounds = [m_openGLView convertRectToBacking:[m_openGLView bounds]];
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m_nativePixelSize = (float)backingBounds.size.width / (float)rect.size.width;
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}
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setTitle(title);
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