Fix T80746: Image blur in compositor creates halo from alpha

When applying alpha, an alpha of 0.0 was always ignored, creating the
Halo
This commit is contained in:
Jeroen Bakker 2020-09-15 14:18:35 +02:00
parent 49dbf1324d
commit 78ea6302f1
Notes: blender-bot 2023-02-14 10:29:32 +01:00
Referenced by issue #81026, Image Editor: Alpha (like Bloom) not showing properly again
Referenced by issue #80746, Image blur in compositor creates halo from alpha
1 changed files with 1 additions and 1 deletions

View File

@ -82,7 +82,7 @@ void main()
}
if ((drawFlags & SIMA_DRAW_FLAG_APPLY_ALPHA) != 0) {
if (!imgPremultiplied && tex_color.a != 0.0 && tex_color.a != 1.0) {
if (!imgPremultiplied) {
tex_color.rgb *= tex_color.a;
}
}