Cleanup: rename select engine -> basic

This is used by depth drawing too and had no selection specific code.
This commit is contained in:
Campbell Barton 2017-04-27 02:49:13 +10:00
parent a7c5d2e159
commit 795e839d3b
4 changed files with 72 additions and 60 deletions

View File

@ -73,8 +73,8 @@ set(SRC
engines/eevee/eevee_probes.c
engines/eevee/eevee_private.h
engines/select/select_engine.c
engines/select/select_engine.h
engines/basic/basic_engine.c
engines/basic/basic_engine.h
modes/object_mode.c
modes/edit_armature_mode.c

View File

@ -19,6 +19,13 @@
*
*/
/** \file basic_engine.h
* \ingroup draw_engine
*
* Simple engine for drawing color and/or depth.
* When we only need simple flat shaders.
*/
#include "DRW_render.h"
#include "BKE_icons.h"
@ -27,10 +34,10 @@
#include "GPU_shader.h"
#include "select_engine.h"
#include "basic_engine.h"
/* Shaders */
#define SELECT_ENGINE "BLENDER_SELECT"
#define BASIC_ENGINE "BLENDER_BASIC"
/* we may want this later? */
#define USE_DEPTH
@ -39,25 +46,25 @@
/* GPUViewport.storage
* Is freed everytime the viewport engine changes */
typedef struct SELECT_Storage {
typedef struct BASIC_Storage {
int dummy;
} SELECT_Storage;
} BASIC_Storage;
typedef struct SELECT_StorageList {
struct SELECT_Storage *storage;
typedef struct BASIC_StorageList {
struct BASIC_Storage *storage;
struct g_data *g_data;
} SELECT_StorageList;
} BASIC_StorageList;
typedef struct SELECT_FramebufferList {
typedef struct BASIC_FramebufferList {
/* default */
struct GPUFrameBuffer *default_fb;
/* engine specific */
#ifdef USE_DEPTH
struct GPUFrameBuffer *dupli_depth;
#endif
} SELECT_FramebufferList;
} BASIC_FramebufferList;
typedef struct SELECT_TextureList {
typedef struct BASIC_TextureList {
/* default */
struct GPUTexture *color;
#ifdef USE_DEPTH
@ -65,24 +72,24 @@ typedef struct SELECT_TextureList {
/* engine specific */
struct GPUTexture *depth_dup;
#endif
} SELECT_TextureList;
} BASIC_TextureList;
typedef struct SELECT_PassList {
typedef struct BASIC_PassList {
#ifdef USE_DEPTH
struct DRWPass *depth_pass;
struct DRWPass *depth_pass_cull;
#endif
struct DRWPass *color_pass;
struct g_data *g_data;
} SELECT_PassList;
} BASIC_PassList;
typedef struct SELECT_Data {
typedef struct BASIC_Data {
void *engine_type;
SELECT_FramebufferList *fbl;
SELECT_TextureList *txl;
SELECT_PassList *psl;
SELECT_StorageList *stl;
} SELECT_Data;
BASIC_FramebufferList *fbl;
BASIC_TextureList *txl;
BASIC_PassList *psl;
BASIC_StorageList *stl;
} BASIC_Data;
/* *********** STATIC *********** */
@ -105,11 +112,11 @@ typedef struct g_data {
/* Functions */
static void SELECT_engine_init(void *vedata)
static void BASIC_engine_init(void *vedata)
{
SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl;
SELECT_TextureList *txl = ((SELECT_Data *)vedata)->txl;
SELECT_FramebufferList *fbl = ((SELECT_Data *)vedata)->fbl;
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
BASIC_TextureList *txl = ((BASIC_Data *)vedata)->txl;
BASIC_FramebufferList *fbl = ((BASIC_Data *)vedata)->fbl;
#ifdef USE_DEPTH
/* Depth prepass */
@ -124,7 +131,7 @@ static void SELECT_engine_init(void *vedata)
}
if (!stl->storage) {
stl->storage = MEM_callocN(sizeof(SELECT_Storage), "SELECT_Storage");
stl->storage = MEM_callocN(sizeof(BASIC_Storage), "BASIC_Storage");
}
#ifdef USE_DEPTH
@ -138,10 +145,10 @@ static void SELECT_engine_init(void *vedata)
#endif
}
static void SELECT_cache_init(void *vedata)
static void BASIC_cache_init(void *vedata)
{
SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl;
SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl;
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
if (!stl->g_data) {
/* Alloc transient pointers */
@ -168,9 +175,9 @@ static void SELECT_cache_init(void *vedata)
}
}
static void SELECT_cache_populate(void *vedata, Object *ob)
static void BASIC_cache_populate(void *vedata, Object *ob)
{
SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl;
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
if (!DRW_is_object_renderable(ob))
return;
@ -187,18 +194,18 @@ static void SELECT_cache_populate(void *vedata, Object *ob)
}
}
static void SELECT_cache_finish(void *vedata)
static void BASIC_cache_finish(void *vedata)
{
SELECT_StorageList *stl = ((SELECT_Data *)vedata)->stl;
BASIC_StorageList *stl = ((BASIC_Data *)vedata)->stl;
UNUSED_VARS(stl);
}
static void SELECT_draw_scene(void *vedata)
static void BASIC_draw_scene(void *vedata)
{
SELECT_PassList *psl = ((SELECT_Data *)vedata)->psl;
SELECT_FramebufferList *fbl = ((SELECT_Data *)vedata)->fbl;
BASIC_PassList *psl = ((BASIC_Data *)vedata)->psl;
BASIC_FramebufferList *fbl = ((BASIC_Data *)vedata)->fbl;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
#ifdef USE_DEPTH
@ -217,33 +224,35 @@ static void SELECT_draw_scene(void *vedata)
DRW_draw_pass(psl->color_pass);
}
static void SELECT_engine_free(void)
static void BASIC_engine_free(void)
{
/* all shaders are builtin */
}
static const DrawEngineDataSize SELECT_data_size = DRW_VIEWPORT_DATA_SIZE(SELECT_Data);
static const DrawEngineDataSize BASIC_data_size = DRW_VIEWPORT_DATA_SIZE(BASIC_Data);
DrawEngineType draw_engine_select_type = {
DrawEngineType draw_engine_basic_type = {
NULL, NULL,
N_("SelectID"),
&SELECT_data_size,
&SELECT_engine_init,
&SELECT_engine_free,
&SELECT_cache_init,
&SELECT_cache_populate,
&SELECT_cache_finish,
N_("Basic"),
&BASIC_data_size,
&BASIC_engine_init,
&BASIC_engine_free,
&BASIC_cache_init,
&BASIC_cache_populate,
&BASIC_cache_finish,
NULL,
&SELECT_draw_scene
&BASIC_draw_scene
};
RenderEngineType DRW_engine_viewport_select_type = {
/* Note: currently unused, we may want to register so we can see this when debugging the view. */
RenderEngineType DRW_engine_viewport_basic_type = {
NULL, NULL,
SELECT_ENGINE, N_("SelectID"), RE_INTERNAL | RE_USE_OGL_PIPELINE,
BASIC_ENGINE, N_("Basic"), RE_INTERNAL | RE_USE_OGL_PIPELINE,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&draw_engine_select_type,
&draw_engine_basic_type,
{NULL, NULL, NULL}
};
#undef SELECT_ENGINE
#undef BASIC_ENGINE

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@ -19,13 +19,13 @@
*
*/
/** \file select_engine.h
/** \file basic_engine.h
* \ingroup draw_engine
*/
#ifndef __SELECT_ENGINE_H__
#define __SELECT_ENGINE_H__
#ifndef __BASIC_ENGINE_H__
#define __BASIC_ENGINE_H__
extern RenderEngineType DRW_engine_viewport_select_type;
extern RenderEngineType DRW_engine_viewport_basic_type;
#endif /* __SELECT_ENGINE_H__ */

View File

@ -71,7 +71,7 @@
#include "engines/clay/clay_engine.h"
#include "engines/eevee/eevee_engine.h"
#include "engines/select/select_engine.h"
#include "engines/basic/basic_engine.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
@ -1848,9 +1848,12 @@ static void DRW_engines_enable_from_mode(int mode)
}
}
static void DRW_engines_enable_select(void)
/**
* Use for select and depth-drawing.
*/
static void DRW_engines_enable_basic(void)
{
use_drw_engine(DRW_engine_viewport_select_type.draw_engine);
use_drw_engine(DRW_engine_viewport_basic_type.draw_engine);
}
static void DRW_engines_enable(const bContext *C)
@ -2138,7 +2141,7 @@ void DRW_draw_select_loop(
DRW_engines_enable_from_mode(obedit_mode);
}
else {
DRW_engines_enable_select();
DRW_engines_enable_basic();
DRW_engines_enable_from_object_mode();
}
@ -2224,7 +2227,7 @@ void DRW_draw_depth_loop(
/* Get list of enabled engines */
{
DRW_engines_enable_select();
DRW_engines_enable_basic();
DRW_engines_enable_from_object_mode();
}