OpenGL: remove gpuMatrixBegin3D_legacy function

It helped during the transition, but we don't need this anymore. Evolution of T49450
This commit is contained in:
Mike Erwin 2017-03-27 02:06:33 -04:00
parent ebdff8c3b8
commit 7979bc4c51
2 changed files with 0 additions and 18 deletions

View File

@ -131,12 +131,6 @@ const float *gpuGetNormalMatrix(float m[3][3]);
const float *gpuGetNormalMatrixInverse(float m[3][3]);
#if SUPPORT_LEGACY_MATRIX
/* copy top matrix from each legacy stack into new fresh stack */
void gpuMatrixBegin3D_legacy(void);
#endif
/* set uniform values for currently bound shader */
void gpuBindMatrices(GLuint program);
bool gpuMatricesDirty(void); /* since last bind */

View File

@ -92,18 +92,6 @@ void gpuMatrixBegin3D(void)
unit_m4(Projection3D);
}
#if SUPPORT_LEGACY_MATRIX
void gpuMatrixBegin3D_legacy(void)
{
/* copy top matrix from each legacy stack into new fresh stack */
state.mode = MATRIX_MODE_3D;
state.top = 0;
state.dirty = true;
glGetFloatv(GL_MODELVIEW_MATRIX, (float*)ModelView3D);
glGetFloatv(GL_PROJECTION_MATRIX, (float*)Projection3D);
}
#endif
void gpuMatrixEnd(void)
{
state.mode = MATRIX_MODE_INACTIVE;