remove unused code from interface_icons
No longer depends on basic shader API
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2fcdb6df10
commit
7b1e5e8620
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@ -33,8 +33,6 @@
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#include "MEM_guardedalloc.h"
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#include "GPU_extensions.h"
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#include "GPU_basic_shader.h"
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#include "GPU_draw.h"
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#include "GPU_immediate.h"
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@ -1007,25 +1005,9 @@ static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect),
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}
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/* draw */
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#if 0
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if (is_preview) {
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immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
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immDrawPixelsTex(draw_x, draw_y, draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect,
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1.0f, 1.0f, col);
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}
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else {
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#endif
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int bound_options;
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GPU_BASIC_SHADER_DISABLE_AND_STORE(bound_options);
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immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
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immDrawPixelsTex(draw_x, draw_y, draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect,
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1.0f, 1.0f, col);
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GPU_BASIC_SHADER_ENABLE_AND_RESTORE(bound_options);
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#if 0
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}
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#endif
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immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
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immDrawPixelsTex(draw_x, draw_y, draw_w, draw_h, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect,
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1.0f, 1.0f, col);
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if (ima)
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IMB_freeImBuf(ima);
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@ -1075,7 +1057,6 @@ static void icon_draw_texture(
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
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glBindTexture(GL_TEXTURE_2D, 0);
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GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
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}
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/* Drawing size for preview images */
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