Edit Mesh: multi-object support for 'Vertices Only' extrusion (Alt+E)

This commit is contained in:
Thomas Beck 2018-04-19 00:03:51 +02:00
parent 07774d4860
commit 7c415e6fd7
Notes: blender-bot 2023-02-14 06:00:44 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 16 additions and 4 deletions

View File

@ -446,12 +446,24 @@ void MESH_OT_extrude_region(wmOperatorType *ot)
static int edbm_extrude_verts_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
edbm_extrude_verts_indiv(em, op, BM_ELEM_SELECT);
EDBM_update_generic(em, true, true);
for (uint ob_index = 0; ob_index < objects_len; ob_index++)
{
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
edbm_extrude_verts_indiv(em, op, BM_ELEM_SELECT);
EDBM_update_generic(em, true, true);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}