Gizmos: enable gizmos for the action space
Support gizmos for the the action space type based on how it is done for other types of spaces in Blender (e.g: view3d, image). See patch submission for sample code. Reviewed By: campbellbarton, sybren Ref D13999
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@ -225,6 +225,9 @@ static void action_main_region_draw(const bContext *C, ARegion *region)
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* gizmos */
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WM_gizmomap_draw(region->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D);
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/* scrubbing region */
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ED_time_scrub_draw(region, scene, saction->flag & SACTION_DRAWTIME, true);
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}
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@ -861,7 +864,7 @@ void ED_spacetype_action(void)
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art->draw_overlay = action_main_region_draw_overlay;
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art->listener = action_main_region_listener;
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art->message_subscribe = saction_main_region_message_subscribe;
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art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
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art->keymapflag = ED_KEYMAP_GIZMO | ED_KEYMAP_VIEW2D | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
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BLI_addhead(&st->regiontypes, art);
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