Cleanup: style
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parent
3b95b521fc
commit
7d4d9e9dbd
Notes:
blender-bot
2023-02-14 04:33:27 +01:00
Referenced by issue #59487, Viewport Render - Crash Referenced by issue #59352, Make Vertex Parent - the constrained object shifts after parenting Referenced by issue #59317, principled volume bsdf a always a cube shape Referenced by issue #59322, View Layer - Search not working Referenced by issue #59306, Incorrect White Referenced by issue #59309, Viewport face orientation colours (non-overlay) appear to have been unified Referenced by issue #59295, Removing "Frame selected" default shortcut crashes Blender. Referenced by issue #59288, sqlite3 missing in Blender 2.80 Windows but not on Mac Referenced by issue #59170, Box selection behavior is bugged after specific control.
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@ -1197,7 +1197,7 @@ static void layerDefault_mvert_skin(void *data, int count)
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static void layerCopy_mvert_skin(const void *source, void *dest,
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int count)
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{
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memcpy(dest, source, sizeof (MVertSkin) * count);
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memcpy(dest, source, sizeof(MVertSkin) * count);
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}
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static void layerInterp_mvert_skin(
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@ -348,7 +348,8 @@ void drw_state_set(DRWState state)
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if (CHANGED_ANY_STORE_VAR(
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DRW_STATE_OFFSET_POSITIVE |
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DRW_STATE_OFFSET_NEGATIVE,
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test)) {
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test))
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{
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if (test) {
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glEnable(GL_POLYGON_OFFSET_FILL);
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/* Stencil Write */
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@ -878,11 +878,11 @@ int ED_transform_calc_gizmo_stats(
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totsel++;
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}
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if ((ebo->flag & BONE_ROOTSEL) &&
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/* don't include same point multiple times */
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((ebo->flag & BONE_CONNECTED) &&
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(ebo->parent != NULL) &&
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(ebo->parent->flag & BONE_TIPSEL) &&
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EBONE_VISIBLE(arm, ebo->parent)) == 0)
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/* don't include same point multiple times */
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((ebo->flag & BONE_CONNECTED) &&
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(ebo->parent != NULL) &&
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(ebo->parent->flag & BONE_TIPSEL) &&
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EBONE_VISIBLE(arm, ebo->parent)) == 0)
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{
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calc_tw_center_with_matrix(tbounds, ebo->head, use_mat_local, mat_local);
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totsel++;
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@ -1303,8 +1303,8 @@ void drawDial3d(const TransInfo *t)
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mat_basis[2][3] = -dot_v3v3(mat_basis[2], mat_basis[3]);
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if (ED_view3d_win_to_3d_on_plane(
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t->ar, mat_basis[2], (float[2]){UNPACK2(t->mouse.imval)},
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false, mat_basis[1]))
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t->ar, mat_basis[2], (float[2]){UNPACK2(t->mouse.imval)},
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false, mat_basis[1]))
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{
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sub_v3_v3(mat_basis[1], mat_basis[3]);
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normalize_v3(mat_basis[1]);
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