Fix Blender Player linking issue.
Removed the conflicting declaration since it is not needed anymore, as the stipple arrays are now only used in gpu_shader_basic.c.
This commit is contained in:
parent
8c8215fb77
commit
7e6d09608b
Notes:
blender-bot
2023-07-10 10:12:37 +02:00
Referenced by issue #47125, Standalone player segfaults, but embedded player works fine Referenced by issue #47129, new Bmesh boolean is deleting some of edges data, (Creases and Bweigh)
|
@ -278,7 +278,6 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]) RET_NONE
|
|||
int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image) RET_ZERO
|
||||
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO
|
||||
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE
|
||||
const unsigned char stipple_quarttone[128];
|
||||
double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO
|
||||
struct Render *RE_NewRender(const char *name) RET_NULL
|
||||
void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE
|
||||
|
|
Loading…
Reference in New Issue