Fix Blender Player linking issue.

Removed the conflicting declaration since it is not needed anymore, as
the stipple arrays are now only used in gpu_shader_basic.c.
This commit is contained in:
Kévin Dietrich 2016-01-06 01:33:12 +01:00
parent 8c8215fb77
commit 7e6d09608b
Notes: blender-bot 2023-07-10 10:12:37 +02:00
Referenced by issue #47125, Standalone player segfaults, but embedded player works fine
Referenced by issue #47129, new Bmesh boolean is deleting some of edges data, (Creases and Bweigh)
1 changed files with 0 additions and 1 deletions

View File

@ -278,7 +278,6 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]) RET_NONE
int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image) RET_ZERO
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE
const unsigned char stipple_quarttone[128];
double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO
struct Render *RE_NewRender(const char *name) RET_NULL
void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE