Workbench: respect the duplication visibility flag
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@ -661,7 +661,6 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
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WORKBENCH_StorageList *stl = vedata->stl;
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WORKBENCH_PassList *psl = vedata->psl;
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WORKBENCH_PrivateData *wpd = stl->g_data;
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if (!DRW_object_is_renderable(ob))
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return;
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@ -669,6 +668,10 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
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workbench_cache_populate_particles(vedata, ob);
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}
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if (!DRW_check_object_visible_within_active_context(ob)) {
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return;
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}
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WORKBENCH_MaterialData *material;
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if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
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const DRWContextState *draw_ctx = DRW_context_state_get();
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@ -517,6 +517,11 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
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if (ob->type == OB_MESH) {
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workbench_forward_cache_populate_particles(vedata, ob);
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}
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if (!DRW_check_object_visible_within_active_context(ob)) {
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return;
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}
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if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const bool is_active = (ob == draw_ctx->obact);
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