Fix T57069: macOS window contents scaling bug.

The cause of this is unclear, but delaying querying the native pixel size
appears to help in the one case I could reproduce.
This commit is contained in:
Brecht Van Lommel 2019-01-28 11:58:00 +01:00
parent d377cd5db1
commit 801901a652
Notes: blender-bot 2023-02-14 10:43:47 +01:00
Referenced by issue #57069, macOS screen scaling wrong on startup
1 changed files with 2 additions and 5 deletions

View File

@ -571,11 +571,6 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
updateDrawingContext();
activateDrawingContext();
if (m_systemCocoa->m_nativePixel) {
NSRect backingBounds = [m_openGLView convertRectToBacking:[m_openGLView bounds]];
m_nativePixelSize = (float)backingBounds.size.width / (float)rect.size.width;
}
setTitle(title);
m_tablet.Active = GHOST_kTabletModeNone;
@ -599,6 +594,8 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
if (state == GHOST_kWindowStateFullScreen)
setState(GHOST_kWindowStateFullScreen);
setNativePixelSize();
[pool drain];
}