Outliner: (Refactor) Use C++ map instead of GHash

This container is type safe and contains a few nice optimizations,
although they shouldn't make a big difference here in practice. The
hashing now uses our default hashing method which reduces code
complexity and seems to perform slightly better in my tests.

For a Heist shot with a highly complex library overrides hierarchy in
the Outliner this reduces the tree building time from around 25 to 23.6
seconds here. However the main design change for performance is yet to
come, all this is just general code refactoring (which at least
shouldn't make performance worse).
This commit is contained in:
Julian Eisel 2022-08-18 22:37:52 +02:00
parent 6b9209ddfa
commit 8115d31248
2 changed files with 81 additions and 84 deletions

View File

@ -13,15 +13,33 @@
#include <memory>
#include "BLI_map.hh"
struct BLI_mempool;
struct ID;
struct GHash;
struct TreeStoreElem;
namespace blender::bke::outliner::treehash {
/* -------------------------------------------------------------------- */
class TreeStoreElemKey {
public:
ID *id = nullptr;
short type = 0;
short nr = 0;
explicit TreeStoreElemKey(const TreeStoreElem &elem);
TreeStoreElemKey(ID *id, short type, short nr);
uint64_t hash() const;
friend bool operator==(const TreeStoreElemKey &a, const TreeStoreElemKey &b);
};
/* -------------------------------------------------------------------- */
class TreeHash {
GHash *treehash_ = nullptr;
Map<TreeStoreElemKey, std::unique_ptr<class TseGroup>> elem_groups_;
public:
~TreeHash();
@ -49,6 +67,9 @@ class TreeHash {
private:
TreeHash() = default;
TseGroup *lookup_group(const TreeStoreElemKey &key) const;
TseGroup *lookup_group(const TreeStoreElem &elem) const;
TseGroup *lookup_group(short type, short nr, ID *id) const;
void fill_treehash(BLI_mempool &treestore);
};

View File

@ -9,7 +9,6 @@
#include <stdlib.h>
#include <string.h>
#include "BLI_ghash.h"
#include "BLI_mempool.h"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
@ -22,6 +21,10 @@
namespace blender::bke::outliner::treehash {
/* -------------------------------------------------------------------- */
/** \name #TseGroup
* \{ */
class TseGroup {
public:
blender::Vector<TreeStoreElem *> elems;
@ -39,18 +42,6 @@ class TseGroup {
/* Only allow reset of #TseGroup.lastused counter to 0 once every 1k search. */
#define TSEGROUP_LASTUSED_RESET_VALUE 10000
/**
Allocate structure for TreeStoreElements;
* Most of elements in treestore have no duplicates,
* so there is no need to pre-allocate memory for more than one pointer.
*/
static TseGroup *tse_group_create(void)
{
TseGroup *tse_group = MEM_new<TseGroup>("TseGroup");
tse_group->lastused = 0;
return tse_group;
}
void TseGroup::add_element(TreeStoreElem &elem)
{
const int64_t idx = elems.append_and_get_index(&elem);
@ -63,63 +54,50 @@ void TseGroup::remove_element(TreeStoreElem &elem)
elems.remove(idx);
}
static void tse_group_free(TseGroup *tse_group)
/** \} */
/* -------------------------------------------------------------------- */
/** \name #TreeStoreElemKey
* \{ */
TreeStoreElemKey::TreeStoreElemKey(const TreeStoreElem &elem)
: id(elem.id), type(elem.type), nr(elem.nr)
{
MEM_delete(tse_group);
}
static unsigned int tse_hash(const void *ptr)
TreeStoreElemKey::TreeStoreElemKey(ID *id, short type, short nr) : id(id), type(type), nr(nr)
{
const TreeStoreElem *tse = static_cast<const TreeStoreElem *>(ptr);
union {
short h_pair[2];
unsigned int u_int;
} hash;
BLI_assert((tse->type != TSE_SOME_ID) || !tse->nr);
hash.h_pair[0] = tse->type;
hash.h_pair[1] = tse->nr;
hash.u_int ^= BLI_ghashutil_ptrhash(tse->id);
return hash.u_int;
}
static bool tse_cmp(const void *a, const void *b)
uint64_t TreeStoreElemKey::hash() const
{
const TreeStoreElem *tse_a = static_cast<const TreeStoreElem *>(a);
const TreeStoreElem *tse_b = static_cast<const TreeStoreElem *>(b);
return tse_a->type != tse_b->type || tse_a->nr != tse_b->nr || tse_a->id != tse_b->id;
return get_default_hash_3(id, type, nr);
}
static void free_treehash_group(void *key)
bool operator==(const TreeStoreElemKey &a, const TreeStoreElemKey &b)
{
tse_group_free(static_cast<TseGroup *>(key));
return (a.id == b.id) && (a.type == b.type) && (a.nr == b.nr);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #TreeHash
* \{ */
TreeHash::~TreeHash() = default;
std::unique_ptr<TreeHash> TreeHash::create_from_treestore(BLI_mempool &treestore)
{
/* Can't use `make_unique()` here because of private constructor. */
std::unique_ptr<TreeHash> tree_hash{new TreeHash()};
tree_hash->treehash_ = BLI_ghash_new_ex(
tse_hash, tse_cmp, "treehash", BLI_mempool_len(&treestore));
tree_hash->fill_treehash(treestore);
return tree_hash;
}
TreeHash::~TreeHash()
{
if (treehash_) {
BLI_ghash_free(treehash_, nullptr, free_treehash_group);
}
}
void TreeHash::fill_treehash(BLI_mempool &treestore)
{
BLI_assert(treehash_);
TreeStoreElem *tselem;
BLI_mempool_iter iter;
BLI_mempool_iternew(&treestore, &iter);
@ -131,10 +109,7 @@ void TreeHash::fill_treehash(BLI_mempool &treestore)
void TreeHash::clear_used()
{
GHashIterator gh_iter;
GHASH_ITER (gh_iter, treehash_) {
TseGroup *group = static_cast<TseGroup *>(BLI_ghashIterator_getValue(&gh_iter));
for (auto &group : elem_groups_.values()) {
group->lastused = 0;
group->lastused_reset_count = 0;
}
@ -142,59 +117,61 @@ void TreeHash::clear_used()
void TreeHash::rebuild_from_treestore(BLI_mempool &treestore)
{
BLI_assert(treehash_);
BLI_ghash_clear_ex(treehash_, nullptr, free_treehash_group, BLI_mempool_len(&treestore));
elem_groups_.clear();
fill_treehash(treestore);
}
void TreeHash::add_element(TreeStoreElem &elem)
{
void **val_p;
if (!BLI_ghash_ensure_p(treehash_, &elem, &val_p)) {
*val_p = tse_group_create();
}
TseGroup &group = *static_cast<TseGroup *>(*val_p);
group.add_element(elem);
std::unique_ptr<TseGroup> &group = elem_groups_.lookup_or_add_cb(
TreeStoreElemKey(elem), []() { return std::make_unique<TseGroup>(); });
group->add_element(elem);
}
void TreeHash::remove_element(TreeStoreElem &elem)
{
TseGroup *group = static_cast<TseGroup *>(BLI_ghash_lookup(treehash_, &elem));
TseGroup *group = lookup_group(elem);
BLI_assert(group != nullptr);
if (group->elems.size() <= 1) {
/* one element -> remove group completely */
BLI_ghash_remove(treehash_, &elem, nullptr, free_treehash_group);
/* One element -> remove group completely. */
elem_groups_.remove(TreeStoreElemKey(elem));
}
else {
group->remove_element(elem);
}
}
static TseGroup *lookup_group(GHash *th, const short type, const short nr, ID *id)
TseGroup *TreeHash::lookup_group(const TreeStoreElemKey &key) const
{
TreeStoreElem tse_template;
tse_template.type = type;
tse_template.nr = (type == TSE_SOME_ID) ? 0 : nr; /* we're picky! :) */
tse_template.id = id;
auto *group = elem_groups_.lookup_ptr(key);
if (group) {
return group->get();
}
return nullptr;
}
BLI_assert(th);
TseGroup *TreeHash::lookup_group(const TreeStoreElem &key_elem) const
{
return lookup_group(TreeStoreElemKey(key_elem));
}
return static_cast<TseGroup *>(BLI_ghash_lookup(th, &tse_template));
TseGroup *TreeHash::lookup_group(const short type, const short nr, ID *id) const
{
TreeStoreElemKey key(id, type, nr);
if (type == TSE_SOME_ID) {
key.nr = 0; /* we're picky! :) */
}
return lookup_group(key);
}
TreeStoreElem *TreeHash::lookup_unused(const short type, const short nr, ID *id) const
{
TseGroup *group;
BLI_assert(treehash_);
group = lookup_group(treehash_, type, nr, id);
TseGroup *group = lookup_group(type, nr, id);
if (!group) {
return nullptr;
}
/* Find unused element, with optimization to start from previously
* found element assuming we do repeated lookups. */
const int size = group->elems.size();
@ -223,11 +200,10 @@ TreeStoreElem *TreeHash::lookup_unused(const short type, const short nr, ID *id)
TreeStoreElem *TreeHash::lookup_any(const short type, const short nr, ID *id) const
{
TseGroup *group;
BLI_assert(treehash_);
group = lookup_group(treehash_, type, nr, id);
const TseGroup *group = lookup_group(type, nr, id);
return group ? group->elems[0] : nullptr;
}
/** \} */
} // namespace blender::bke::outliner::treehash