Manipulator: limit UI for locked views

This commit is contained in:
Campbell Barton 2018-01-23 17:11:13 +11:00
parent e679f472ed
commit 8181e4c812
2 changed files with 57 additions and 29 deletions

View File

@ -3866,6 +3866,7 @@ static void write_global(WriteData *wd, int fileflags, Main *mainvar)
memset(fg.pad, 0, sizeof(fg.pad));
memset(fg.filename, 0, sizeof(fg.filename));
memset(fg.build_hash, 0, sizeof(fg.build_hash));
fg.pad1 = NULL;
current_screen_compat(mainvar, is_undo, &screen, &scene, &render_layer);

View File

@ -163,6 +163,16 @@ struct NavigateManipulatorInfo g_navigate_params[MPR_TOTAL] = {
struct NavigateWidgetGroup {
wmManipulator *mpr_array[MPR_TOTAL];
/* Store the view state to check for changes. */
struct {
struct {
short winx, winy;
} ar;
struct {
char is_persp;
char viewlock;
} rv3d;
} state;
int region_size[2];
bool is_persp;
};
@ -248,16 +258,19 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmManipulatorGr
copy_v3_v3(navgroup->mpr_array[MPR_ROTATE]->matrix_offset[i], rv3d->viewmat[i]);
}
if ((navgroup->region_size[0] == ar->winx) &&
(navgroup->region_size[1] == ar->winy) &&
(navgroup->is_persp == rv3d->is_persp))
if ((navgroup->state.ar.winx == ar->winx) &&
(navgroup->state.ar.winy == ar->winy) &&
(navgroup->state.rv3d.is_persp == rv3d->is_persp) &&
(navgroup->state.rv3d.viewlock == rv3d->viewlock))
{
return;
}
navgroup->region_size[0] = ar->winx;
navgroup->region_size[1] = ar->winy;
navgroup->is_persp = rv3d->is_persp;
navgroup->state.ar.winx = ar->winx;
navgroup->state.ar.winy = ar->winy;
navgroup->state.rv3d.is_persp = rv3d->is_persp;
navgroup->state.rv3d.viewlock = rv3d->viewlock;
const float icon_size = MANIPULATOR_SIZE;
@ -266,36 +279,50 @@ static void WIDGETGROUP_navigate_draw_prepare(const bContext *C, wmManipulatorGr
const float co[2] = {ar->winx - icon_offset, ar->winy - icon_offset};
wmManipulator *mpr;
mpr = navgroup->mpr_array[MPR_ROTATE];
mpr->matrix_basis[3][0] = co[0];
mpr->matrix_basis[3][1] = co[1];
mpr = navgroup->mpr_array[MPR_MOVE];
mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] - icon_offset_mini;
mpr = navgroup->mpr_array[MPR_ZOOM];
mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] - icon_offset_mini;
if (rv3d->is_persp) {
mpr = navgroup->mpr_array[MPR_PERSP];
for (uint i = 0; i < ARRAY_SIZE(navgroup->mpr_array); i++) {
mpr = navgroup->mpr_array[i];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, true);
mpr = navgroup->mpr_array[MPR_ORTHO];
}
if ((rv3d->viewlock & RV3D_LOCKED) == 0) {
mpr = navgroup->mpr_array[MPR_ROTATE];
mpr->matrix_basis[3][0] = co[0];
mpr->matrix_basis[3][1] = co[1];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_MOVE];
mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] - icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_ZOOM];
mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] - icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[rv3d->is_persp ? MPR_ORTHO : MPR_PERSP];
mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_CAMERA];
mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
}
else {
mpr = navgroup->mpr_array[MPR_ORTHO];
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, true);
mpr = navgroup->mpr_array[MPR_PERSP];
/* RV3D_LOCKED: only show supported buttons. */
mpr = navgroup->mpr_array[MPR_MOVE];
mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
mpr = navgroup->mpr_array[MPR_ZOOM];
mpr->matrix_basis[3][0] = co[0];
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, false);
}
mpr->matrix_basis[3][0] = co[0] + icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
mpr = navgroup->mpr_array[MPR_CAMERA];
mpr->matrix_basis[3][0] = co[0] - icon_offset_mini;
mpr->matrix_basis[3][1] = co[1] + icon_offset_mini;
}
void VIEW3D_WGT_navigate(wmManipulatorGroupType *wgt)