Fix T44348: Blender crashes when selecting bone from inactive scene in outliner
Pose is not guaranteed to be existing in object, so can't be used for selection flag clear. Use bones themselves for that.
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blender-bot
2023-02-14 09:15:32 +01:00
Referenced by issue #44348, blender crashes when I click armature bone in outliner.
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@ -554,10 +554,12 @@ static eOLDrawState tree_element_active_bone(
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Object *ob = OBACT;
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if (ob) {
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if (set != OL_SETSEL_EXTEND) {
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bPoseChannel *pchannel;
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/* single select forces all other bones to get unselected */
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for (pchannel = ob->pose->chanbase.first; pchannel; pchannel = pchannel->next)
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pchannel->bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
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Bone *bone;
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for (bone = arm->bonebase.first; bone != NULL; bone = bone->next) {
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bone->flag &= ~(BONE_TIPSEL | BONE_SELECTED | BONE_ROOTSEL);
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do_outliner_bone_select_recursive(arm, bone, false);
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}
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}
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}
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