Fix T74572: adaptive sampling not scaling render passes correctly

This commit is contained in:
Brecht Van Lommel 2020-04-02 14:28:01 +02:00
parent 10c2254d41
commit 82a8da0ec3
Notes: blender-bot 2023-02-14 08:07:50 +01:00
Referenced by commit e05552f7c4, Revert "Fix T74572: adaptive sampling not scaling render passes correctly"
Referenced by issue #75396, Cycles – Rendering with "Adaptive Sampling" Produces Artifacts
Referenced by issue #75388, Adaptive sampling artifacts
Referenced by issue #74572, Adaptive sampling breaks value Shader AOV's
3 changed files with 56 additions and 37 deletions

View File

@ -165,6 +165,35 @@ bool RenderBuffers::copy_from_device()
return true;
}
static const float *get_sample_count_pass(const vector<Pass> &passes, device_vector<float> &buffer)
{
int sample_offset = 0;
for (const Pass &pass : passes) {
if (pass.type != PASS_SAMPLE_COUNT) {
sample_offset += pass.components;
}
else {
return buffer.data() + sample_offset;
}
}
return NULL;
}
static float get_pixel_pass_scale(const float rcp_sample,
const float *sample_count,
const int i,
const int pass_stride)
{
if (sample_count) {
return 1.0f / fabsf(sample_count[i * pass_stride]);
}
else {
return rcp_sample;
}
}
bool RenderBuffers::get_denoising_pass_rect(
int type, float exposure, int sample, int components, float *pixels)
{
@ -260,22 +289,7 @@ bool RenderBuffers::get_pass_rect(
return false;
}
float *sample_count = NULL;
if (name == "Combined") {
int sample_offset = 0;
for (size_t j = 0; j < params.passes.size(); j++) {
Pass &pass = params.passes[j];
if (pass.type != PASS_SAMPLE_COUNT) {
sample_offset += pass.components;
continue;
}
else {
sample_count = buffer.data() + sample_offset;
break;
}
}
}
const float *sample_count = get_sample_count_pass(params.passes, buffer);
int pass_offset = 0;
for (size_t j = 0; j < params.passes.size(); j++) {
@ -293,8 +307,8 @@ bool RenderBuffers::get_pass_rect(
float *in = buffer.data() + pass_offset;
int pass_stride = params.get_passes_size();
float scale = (pass.filter) ? 1.0f / (float)sample : 1.0f;
float scale_exposure = (pass.exposure) ? scale * exposure : scale;
const float rcp_sample = 1.0f / (float)sample;
const float pass_exposure = (pass.exposure) ? exposure : 1.0f;
int size = params.width * params.height;
@ -312,28 +326,36 @@ bool RenderBuffers::get_pass_rect(
if (type == PASS_DEPTH) {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
float f = *in;
pixels[0] = (f == 0.0f) ? 1e10f : f * scale_exposure;
pixels[0] = (f == 0.0f) ? 1e10f : f;
}
}
else if (type == PASS_OBJECT_ID || type == PASS_MATERIAL_ID) {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
pixels[0] = *in;
}
}
else if (type == PASS_MIST) {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
float f = *in;
pixels[0] = saturate(f * scale_exposure);
const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
const float f = *in;
pixels[0] = saturate(f * scale);
}
}
#ifdef WITH_CYCLES_DEBUG
else if (type == PASS_BVH_TRAVERSED_NODES || type == PASS_BVH_TRAVERSED_INSTANCES ||
type == PASS_BVH_INTERSECTIONS || type == PASS_RAY_BOUNCES) {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
float f = *in;
const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
const float f = *in;
pixels[0] = f * scale;
}
}
#endif
else {
for (int i = 0; i < size; i++, in += pass_stride, pixels++) {
float f = *in;
pixels[0] = f * scale_exposure;
const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
const float f = *in;
pixels[0] = f * scale * pass_exposure;
}
}
}
@ -367,7 +389,7 @@ bool RenderBuffers::get_pass_rect(
float3 f = make_float3(in[0], in[1], in[2]);
float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
f = safe_divide_even_color(f * exposure, f_divide);
f = safe_divide_even_color(f * pass_exposure, f_divide);
pixels[0] = f.x;
pixels[1] = f.y;
@ -377,7 +399,9 @@ bool RenderBuffers::get_pass_rect(
else {
/* RGB/vector */
for (int i = 0; i < size; i++, in += pass_stride, pixels += 3) {
float3 f = make_float3(in[0], in[1], in[2]);
const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
const float scale_exposure = scale * pass_exposure;
const float3 f = make_float3(in[0], in[1], in[2]);
pixels[0] = f.x * scale_exposure;
pixels[1] = f.y * scale_exposure;
@ -425,7 +449,9 @@ bool RenderBuffers::get_pass_rect(
}
else if (type == PASS_CRYPTOMATTE) {
for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
float4 f = make_float4(in[0], in[1], in[2], in[3]);
const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
const float4 f = make_float4(in[0], in[1], in[2], in[3]);
/* x and z contain integer IDs, don't rescale them.
y and w contain matte weights, they get scaled. */
pixels[0] = f.x;
@ -436,12 +462,9 @@ bool RenderBuffers::get_pass_rect(
}
else {
for (int i = 0; i < size; i++, in += pass_stride, pixels += 4) {
if (sample_count && sample_count[i * pass_stride] < 0.0f) {
scale = (pass.filter) ? -1.0f / (sample_count[i * pass_stride]) : 1.0f;
scale_exposure = (pass.exposure) ? scale * exposure : scale;
}
float4 f = make_float4(in[0], in[1], in[2], in[3]);
const float scale = get_pixel_pass_scale(rcp_sample, sample_count, i, pass_stride);
const float scale_exposure = scale * pass_exposure;
const float4 f = make_float4(in[0], in[1], in[2], in[3]);
pixels[0] = f.x * scale_exposure;
pixels[1] = f.y * scale_exposure;

View File

@ -76,7 +76,6 @@ void Pass::add(PassType type, vector<Pass> &passes, const char *name)
Pass pass;
pass.type = type;
pass.filter = true;
pass.exposure = false;
pass.divide_type = PASS_NONE;
if (name) {
@ -93,7 +92,6 @@ void Pass::add(PassType type, vector<Pass> &passes, const char *name)
break;
case PASS_DEPTH:
pass.components = 1;
pass.filter = false;
break;
case PASS_MIST:
pass.components = 1;
@ -114,7 +112,6 @@ void Pass::add(PassType type, vector<Pass> &passes, const char *name)
case PASS_OBJECT_ID:
case PASS_MATERIAL_ID:
pass.components = 1;
pass.filter = false;
break;
case PASS_EMISSION:

View File

@ -42,7 +42,6 @@ class Pass {
public:
PassType type;
int components;
bool filter;
bool exposure;
PassType divide_type;
string name;