Fix T57907: Crash with hair when switching between object and edit mode

Was only visible after going in and out (with some strokes inbetween)
hair edit mode. The edit structure was never freed during Blender
session for some reason. Now we free those when leaving particle
edit mode.
This commit is contained in:
Sergey Sharybin 2018-12-21 14:24:16 +01:00
parent 494d13115c
commit 82c3fdd559
Notes: blender-bot 2023-02-14 08:07:50 +01:00
Referenced by issue #59742, Hair instability with collision
Referenced by issue #57907, Consistent crashing with hair when switching between object mode and edit mode.
1 changed files with 16 additions and 0 deletions

View File

@ -4810,6 +4810,21 @@ static bool particle_edit_toggle_poll(bContext *C)
modifiers_findByType(ob, eModifierType_Softbody));
}
static void free_all_psys_edit(Object *object)
{
for (ParticleSystem *psys = object->particlesystem.first;
psys != NULL;
psys = psys->next)
{
if (psys->edit != NULL) {
BLI_assert(psys->free_edit != NULL);
psys->free_edit(psys->edit);
psys->free_edit = NULL;
psys->edit = NULL;
}
}
}
static int particle_edit_toggle_exec(bContext *C, wmOperator *op)
{
struct wmMsgBus *mbus = CTX_wm_message_bus(C);
@ -4851,6 +4866,7 @@ static int particle_edit_toggle_exec(bContext *C, wmOperator *op)
else {
ob->mode &= ~mode_flag;
toggle_particle_cursor(C, 0);
free_all_psys_edit(ob);
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
}